beta.3
Pre-release
Pre-release
Changelog:
- Added vertex shaders
- Added Gouraud shading
- Added performance benchmarks (with FPS graphs)
- Pixel shaders now receive the camera's world position as an input parameter
- Added a few new pixel shader samples
- All render samples now use texture atlases, for improved loading times
- Points (1-gons) now render properly
- Made a few performance tweaks