alpha.6
Pre-release
Pre-release
Changelog:
- Increased performance by roughly 30%
- Added full viewport clipping
- Added per-pixel depth buffering (optional)
- Added perspective-correct texturing (optional)
- Added handling of non-unit-range UV coordinates (0 > x > 1)
- Negative values will flip the texture
- Values absolutely larger than 1 will wrap around
- PNG2JSON: Added optional toggle to set which source pixel color to interpret as transparent
- Laxed requirements of immutability on some data structures
- E.g. meshes' rotation values are now mutable, so the mesh object doesn't need to be re-created every time
Known new issues:
- The renderer may fail - either fully or partially - to fill in the last row of pixels on the screen