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alpha.6

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@leikareipa leikareipa released this 29 Sep 06:02
· 708 commits to master since this release

Changelog:

  • Increased performance by roughly 30%
  • Added full viewport clipping
  • Added per-pixel depth buffering (optional)
  • Added perspective-correct texturing (optional)
  • Added handling of non-unit-range UV coordinates (0 > x > 1)
    • Negative values will flip the texture
    • Values absolutely larger than 1 will wrap around
  • PNG2JSON: Added optional toggle to set which source pixel color to interpret as transparent
  • Laxed requirements of immutability on some data structures
    • E.g. meshes' rotation values are now mutable, so the mesh object doesn't need to be re-created every time

Known new issues:

  • The renderer may fail - either fully or partially - to fill in the last row of pixels on the screen