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mcaddon

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Utility functions for creating Minecraft Bedrock Add-Ons.

Documentation: https://mcaddon.readthedocs.io/

Installation

Install the module with pip:

pip3 install mcaddon

Update existing installation: pip3 install mcaddon --upgrade

Requirements

Name Description
mclang Read and write to .lang files.
molang Molang to Python Translator & interpreter written in pure Python.
commentjson Add Python and JavaScript style comments in your JSON files.
jsonschema An implementation of JSON Schema validation for Python
chevron Mustache templating language renderer
Pillow Python Imaging Library (Fork)
numpy Fundamental package for array computing in Python
PyGLM OpenGL Mathematics library for Python

Our Goal?

Our goal is to create a library that can create a mcaddon or mcpack from the ground up using Python.

Features

  • Load packs from any format version.
  • Supports mustache logic-less templates.

Examples

Block

from mcaddon import *

blk = Block('test:on_interact_change_state_block')
blk.add_component(OnInteractComponent(event='test_event'))
blk.add_event('test_event', SetBlockProperty({'custom:direction': "1"}))
blk.save('block.json')

Item

from mcaddon import *

blk = Item('minecraft:blaze_rod')
blk.add_component(FuelComponent(12.0))
blk.add_component(MaxStackSizeComponent(64))
blk.add_component(IconComponent('blaze_rod'))
blk.add_component(HandEquippedComponent(True))
blk.add_component(DisplayNameComponent('Blaze Rod'))
blk.save('item.json')

Command-line interface

usage: mcaddon [-h] [-V] [-W [<file>]]

options:
  -h, --help            show this help message and exit
  -V, --version         print the mcaddon version number and exit.
  -W [<file>], --watch [<file>]
                        Watches this Python file for changes.

Road map

  • Resource packs
    • animation_controllers
    • animations
    • attachables
    • biomes_client.json
    • block models
    • entity
    • flipbook_textures.json
    • font
    • materials
    • particles
    • pieces
    • render_controllers
    • sounds
    • sounds.json
    • texture set
    • ui
    • blocks.json
    • entity models
    • item_textures.json
    • terrain_textures.json
    • texts
    • textures
  • Behavior packs
    • entities
    • spawn_rules
    • structures
    • blocks
    • cameras
    • feature_rules
    • features
    • items
    • loot_tables
    • recipes
    • texts
    • trading
    • volume
    • block_culling
  • Skin packs
  • Addons
  • contents.json
  • cli
    • update mcaddon/mcpack
  • Support to load all format versions. (At least all versions that are used in vanilla packs)
  • Support to import packs. (for both singleplayer and on dedicated server)
  • Make Model and Texture support common 3D rendering libraries; pygame, moderngl, etc
  • Toolchain to load packs
  • scripting - Convert Python to the Official Minecraft Scripting and API.