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Calculating a diffusion influence map using a compute shader

This project attempts to calculate diffusion on a large map using the GPU, it's currently working ok on a 600x600 map.

AsyncGPUReadback is fast, 0.1ms. The 8ms spikes are due to the convertion world space to texture and can be smoothed out by moving all this code to a bursted job.

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AI - Influence map using a compute shader and async gpu readback

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