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HDT Physics Extension for Original Skyrim (32bit Skyrim)

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HDT Physics Extension for Original Skyrim

HDT Physics Extension for original Skyrim (32bit Skyrim), with some small update to the source code for easier to compile.

Based on the original HDT Physics Extension version 14.28 source code from https://code.google.com/archive/p/hdt-pe/.

The source code of HDT Physics Extension is in GNU LGPL license from the information in the above link.

Credits:

HydrogensaysHDT, original author:
All credit for development of the base plugin goes to HydrogensaysHDT,
the original author and developer of the source code.

Thanks for your work!

Build instruction

Depencies

  • Microsoft Visual Studio 2012
  • Havok Physics & Animation SDK 2013.1 Hint hint: "Havok Content Tools MegaPack: Download" or "Havok Engine SDKs" or "Havok_2013-1-0_PC_XS_win32"
  • SKSE 1.7.3
  • Microsoft Detours

Installing depencies

Directory setup

C:\DEV\SDK\Havok\hk2013_1_0_r1  Havok Physics
C:\DEV\Skyrim\Detours           Microsoft Detours
C:\DEV\Skyrim\hdt-pe            This repository
  • Put all files from skse_1_07_03\src\common in hdt-pe\common. If duplicate file, don't replace it.
  • Put all files from skse_1_07_03\src\skse\skse in hdt-pe\skse. If duplicate file, don't replace it.

Building required library

Open VS2012 x86 Native Tools Command Prompt and change directory to where you put Detours source code, for example C:\DEV\Skyrim\Detours, then use this command.

nmake

Building the source code

Open hdtPhysicsExtensions.sln using Visual Studio 2012 and build it.

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