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a few fixes\additions I made #544

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please review my changes

mastersord and others added 2 commits May 25, 2022 22:03
-Added new randomization methods for SOS slots, Day/Night tables.  Gives a more even distribution rate for all species
-Added option to balance encounter rates.  Allows for easier hunting

Gen7\PersonalEditor7.cs
-Added GuaranteedItemChance flag.  Guarantees all wild species carry items when checked.
-Added Catch Rate, Call Rate, Friendship, Gender,  and Color to Log file Dump
-Resized, added, and moved controls on form respectively.

Gen7\SMWE.cs
-Redesigned Summary for Full and Simple options.  Full will show full stats for each encounter slot and each SOS under each one, including stats and held items.
-ExecuteRandomization: Added missing Shedinja flag and AlwaysShuffle flag to speciesRandomizer constructor

PK3DS.Core\Randomizers\GenericRandomizer.cs
-Added Debug.print

PK3DS.Core\Randomizers\PersonalRandomizer.cs
-Added GuaranteedItemChance flag logic
-RandomizeHeldItems: implemented randomization for all 3 hold chance slots

PK3DS.Core\Randomizers\SpeciesRandomizer.cs
-Added AlwaysShuffle flag and logic.  Flag gives option to allow repeats of randomized species

PK3DS.Core\Structures\Gen7\Area7.cs
-Added GetSummaryX.  I think all this does is change the sort order of tables from GetSummary.

PK3DS.Core\Structures\Gen7\Encounter7.cs
-Added spacing to string for formatting/readability purposes

PK3DS.Core\Structures\Gen7\EncounterTable.cs
-Maded GetSlotSetSummary public.  It's useful in  log dumps.
XY: Add Snorlax to the Static Encounter editor (kwsch#522)
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kwsch commented Jun 3, 2024

Closing, this fell off my radar and the recent update to .NET 8 has resulted in merge conflicts

@kwsch kwsch closed this Jun 3, 2024
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2 participants