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Socket_Using_Go

Sockets created using GoLang

This project involves four primary parts:

  1. To create a client and server using Go and exchange messages between them. The throughput in bytes and the bandwidth are calculated for Server-Client Communications with the calculations done at the server.
  2. The maximum number of threads that can be active at a time are calculated.
  3. The Server is multithreaded with multiple clients running the same code and the effect on bandwidth is measured.
  4. A delay is introduced between the client and server to measure the effects on the connection.

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Sockets created using GoLang

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