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opengl_water

learning to opengl (math modelling)

This project is written to get a simple guesses about how opengs works. As the result there is a water surface model with some features:

  • you can see sky and bed reflections
  • you can change position of camera view
  • you can place the camera under the water (use wsad)
  • bed could be not flat (breakdowns are well even when the surface angle changing is tremendous)
  • it's provided a couple of strategies to immulate waves (use space to sturt waving)
  • the deeper it is, the less red light reflects
  • there are some good refractions on the moving water

To run the program it's possible to use just

cd src/my_water

python3 main.py

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learning to opengl (math modelling)

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