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promise-async

GitHub Test GitHub Lint

The goal of promise-async is to port Promise & Async from JavaScript to Lua.

A value returned by async function in JavaScript is actually a Promise Object. It's incomplete and inflexible for using an async function wrapped by bare coroutine without Promise in almost Lua implementation.

Features

  • API is similar to JavaScript's
  • Customize EventLoop in any platforms
  • Support Lua 5.1-5.4 and LuaJIT with an EventLoop module
  • Support Neovim platform

Demonstration

promise-async-demo.mp4

Script

demo.lua

local function defuse(ms)
return promise:new(function(resolve, reject)
setTimeout(function()
resolve(ms)
end, ms)
end)
end
local function bomb(ms)
-- getmetatable(promise).__call = promise.new
return promise(function(resolve, reject)
setTimeout(function()
reject(ms)
end, ms)
end)
end
local function race()
return async(function()
return promise.race({
defuse(math.random(500, 1000)),
bomb(math.random(800, 1000))
})
end)
end
local notify = vim and vim.notify or print
local function play()
return async(function()
-- We are not in the next tick until first `await` is called.
notify('Game start!')
local cnt = 0
xpcall(function()
while true do
local ms = await(race())
cnt = cnt + ms
notify(('Defuse after %dms~'):format(ms))
end
end, function(msErr)
cnt = cnt + msErr
notify(('Bomb after %dms~'):format(msErr))
end)
notify(('Game end after %dms!'):format(cnt))
await {
thenCall = function(self, resolve, reject)
setTimeout(function()
reject(self.message)
end, 1000)
end,
message = 'try to throw an error :)'
}
end)
end
promise.resolve():thenCall(function(value)
notify('In next tick')
end)
notify('In main')
play():finally(function()
print('Before throwing UnhandledPromiseRejection on finally!')
end)

demo.js

async function defuse(ms) {
return new Promise((resolve, reject) => {
setTimeout(() => {
resolve(ms)
}, ms)
})
}
async function bomb(ms) {
return new Promise((resolve, reject) => {
setTimeout(() => {
reject(ms)
}, ms)
})
}
async function race() {
return Promise.race([
defuse(500 + Math.ceil(Math.random() * 500)),
bomb(800 + Math.ceil(Math.random() * 200)),
])
}
async function play() {
console.info('Game start!')
let cnt = 0
try {
while (true) {
let ms = await race()
cnt = cnt + ms
console.info(`Defuse after ${ms}ms~`)
}
} catch (msErr) {
cnt = cnt + msErr
console.info(`Bomb after ${msErr}ms~`)
}
console.info(`Game end after ${cnt}ms!`)
await {
then: function(resolve, reject) {
setTimeout(() => {
reject(this.message)
}, 1000)
},
message: 'try to throw an error :)'
}
}
Promise.resolve().then((value) => {
console.info('In next tick')
})
console.info('In main')
play().finally(() => {
console.info('Before throwing UnhandledPromiseRejection on finally!')
})

Quickstart

Requirements

  • Lua 5.1 or latter
  • Luv

Luv is a default EventLoop for promise-async. It doesn't mean promise-async must require it. In fact, promise-async require a general EventLoop module which Luv like.

Installation

As a plugin for Neovim platform

Install with Packer.nvim:

  • As a normal plugin
use {'kevinhwang91/promise-async'}

or

  • As a Luarocks plugin
use_rocks {'promise-async'}

As a library from Luarocks

  1. luarocks install promise-async
  2. luarocks install luv or implement an EventLoop interface to adapt your platform

Documentation

promise-async's API is based on MDN-Promise. typings/promise.lua is the typings with documentation of Promise class.

Summary

Summary up the API different from JavaScript.

JavaScript Lua
new Promise Promise:new/Promise
Promise.then Promise:thenCall, then is language keyword
Promise.catch Promise:catch
Promise.finally Promise:finally
Promise.resolve Promise.resolve
Promise.reject Promise.reject
Promise.all: Symbol.iterator as iterator Promise.all: pairs as iterator
Promise.allSettled: Symbol.iterator as iterator Promise.allSettled: pairs as iterator
Promise.any: Symbol.iterator as iterator Promise.any: pairs as iterator
Promise.race: Symbol.iterator as iterator Promise.race: pairs as iterator
async: as keyword at the start of a function Async/Async.sync: as a surrounding function
await: as keyword await/Async.wait as a function

async

The environment in Async.sync function have been injected some new functions for compatibility or enhancement:

  1. await: A reference of Async.wait function;
  2. pcall: Be compatible with LuaJIT;
  3. xpcall: Be compatible with LuaJIT;

async in JavaScript return Promise object only with single result, but may carry multiple results in Lua. The resolved result of Promise object return by async function will be packed into a table via {...}. However, the result handled by await will be unpacked and return multiple values.

local async = require('async')

local function f()
    return 1, 2, 3
end

-- multiple results are packed into resolved result in Promise
async(f):thenCall(function(v)
    print(v[1], v[2], v[3]) -- output: 1 2 3
end)

-- results returned by `await`
async(function()
    local v1, v2, v3 = await(async(f))
    print(v1, v2, v3) -- output: 1 2 3
end)

uv.run()

Development

Neovim tips

  • Promise.resolve():thenCall(cb) is almost equivalent to vim.schedule(cb).

Run tests

make test

Improve completion experience

Following typings/README.md

Customize EventLoop

TODO, refer to loop.lua

Credit

Feedback

  • If you get an issue or come up with an awesome idea, don't hesitate to open an issue in github.
  • If you think this plugin is useful or cool, consider rewarding it a star.

License

The project is licensed under a BSD-3-clause license. See LICENSE file for details.