A colorful sci-fi shoot 'em up game built in Unity and C#. Play it at https://vanhorn.itch.io/shmupup Controls: Arrows to move, 'X' to fire.
Features: 1 Level, 3 Difficulties, 4 enemies, 1 boss fight. Time Constraint: 2 1/2 weeks. Production Time: 41hrs
New Concepts:
- C# Event Delegates
- Game Manager
- Prefabs
- Multiple Screen Cards
- Project Exporting
What I Learned: This was my first project in Unity, and I would have changed much about the content of the game with more time, but I was very happy with the process that I employed. To ensure I had a working product, every couple of days, I would have a full working version that could be published even with limited functionality, up to the deadline.
Much of the code is uncommented, and I would love to now make a commit with proper documentation, but I want to stay true to the time constraint and use this as a learning process to document code, even when rapid-prototyping.
All-in-all I had an amazing time making this project and and very happy with the output.