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  1. WaterSurfaceRendering WaterSurfaceRendering Public

    Real-time 3D water surface generation and rendering using C++ and Vulkan

    C++ 10 2

  2. SimpleGraphicsLibrary SimpleGraphicsLibrary Public

    A simple library for learning and experimenting with Graphics APIs

    C

  3. ProceduralTerrain ProceduralTerrain Public

    Procedural terrain generation using OpenGL and C++

    C++ 7

  4. OpenGL_Atmospheric_Scattering OpenGL_Atmospheric_Scattering Public

    Atmospheric scattering written in C++ using OpenGL

    C++ 8

  5. ESP8266-LED-Control-Center ESP8266-LED-Control-Center Public

    Embedded Systems Project - Using ESP8266 NodeMCU DevKit v1.0 in AP mode, control of LEDs using Web interface

    HTML

  6. Minimize-DFA Minimize-DFA Public

    Minimization of DFA using equivalence theorem, written in Haskell

    Haskell