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Audio

The easiest way to play audio in Swift

Methods

Main

  • play(fileNamed:fromCache:completion:)
  • play(filesNamed:fromCache:completion:)
  • play(url:fromCache:completion:)
  • play(urls:fromCache:completion:)
  • play(data:fromCache:completion:)

System sounds

  • Audio.play(systemSoundID:as:completion:)
  • Audio.vibrate(completion:)
  • Audio.flashScreen(completion:)
  • Audio.impact(style:intensity:)

HTML

  • Audio.replaceAudioTags(inHTML:with:)
  • Audio.removeAudioTags(inHTML:)
  • Audio.extractUrlsFromAudioTags(inHTML:)
  • Audio.hasValidAudioUrlsFromAudioTags(inHTML:)
  • playAll(inHTML:fromCache:completion:)
  • playFirst(inHTML:fromCache:completion:)
  • playLast(inHTML:fromCache:completion:)

Examples

Audio.shared.play(url: "https://www.soundjay.com/button/beep-01a.wav") { error in
    if let error = error {
        print("An error occurred: \(error)")
    } else {
        print("Done!")
    }
}
// Plays in sequence
Audio.shared.play(urls: [
    "https://www.soundjay.com/button/beep-01a.wav", // Plays this first
    "https://www.soundjay.com/button/beep-01a.wav", // Plays this second
    "https://www.soundjay.com/button/beep-01a.wav" // Plays this third
]) { finished, error in
    if finished {
        print("All done!")
    } else if let error = error {
        print("An error occurred: \(error)")
    } else {
        print("On to the next audio URL!")
    }
}
// Create a new reusable Audio environment.
// If you try to play audio at the same time in the same environment,
// the first one stops and the second one starts.
// In different environments, they play over each other.
let myAudio = Audio()

myAudio.play(fileNamed: "beep.wav")

print(myAudio.isPlaying) // true

myAudio.pause()

print(myAudio.isPlaying) // false

myAudio.resume()
let html = """
<!DOCTYPE html>
<html>
    <body>
        <audio controls src="https://example.com/audio"></audio>
        <audio controls src="https://example.com/other-audio"></audio>
    </body>
</html>
"""

Audio.shared.playAll(inHTML: html)
Audio.shared.playFirst(inHTML: html)
Audio.shared.playLast(inHTML: html)
// Play a key pressed sound
Audio.play(systemSoundID: 1103) {
    print("Finished playing sound")
}

// Vibrate the phone
Audio.vibrate()

// Flash white on the screen
Audio.flashScreen {
    print("That was bright!")
}

// Performs an short impact on the iOS device that the user can feel
Audio.impact()
Audio.impact(style: .rigid)
Audio.impact(style: .heavy, intensity: 0.5)

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The easiest way to play audio in Swift

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