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pokemon_data.c
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pokemon_data.c
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#include <pokemon_icons.h>
#include <storage/storage.h>
#include "pokemon_data.h"
#include "pokemon_data_i.h"
#include "pokemon_app.h"
#include "pokemon_char_encode.h"
#include "pokemon_table.h"
#include <named_list.h>
#include <item_nl.h>
#include <stat_nl.h>
#include <type_nl.h>
#include <move_nl.h>
#include <missingno_i.h>
#define RECALC_NONE 0x00
#define RECALC_EXP 0x01
#define RECALC_EVS 0x02
#define RECALC_IVS 0x04
#define RECALC_STATS 0x08
#define RECALC_NICKNAME 0x10
#define RECALC_MOVES 0x20
#define RECALC_TYPES 0x40
#define RECALC_ALL 0xFF
#define FXBM_SPRITE_SIZE 404 // Each 56x56 sprite
/* Text lookups to make debug output cleaner and easier to parse as a human */
static char* stat_text_get(DataStat stat) {
switch(stat) {
case STAT_ATK:
return "ATK";
case STAT_DEF:
return "DEF";
case STAT_SPD:
return "SPD";
case STAT_SPC:
return "SPC";
case STAT_SPC_ATK:
return "SPC_ATK";
case STAT_SPC_DEF:
return "SPC_DEF";
case STAT_HP:
return "HP";
case STAT_TYPE:
return "Type";
case STAT_MOVE:
return "Move";
case STAT_ATK_EV:
return "ATK_EV";
case STAT_DEF_EV:
return "DEF_EV";
case STAT_SPD_EV:
return "SPD_EV";
case STAT_SPC_ATK_EV:
case STAT_SPC_DEF_EV:
case STAT_SPC_EV:
return "SPC_EV";
case STAT_HP_EV:
return "HP_EV";
case STAT_IV:
return "IV";
case STAT_ATK_IV:
return "ATK_IV";
case STAT_DEF_IV:
return "DEF_IV";
case STAT_SPD_IV:
return "SPD_IV";
case STAT_SPC_ATK_IV:
case STAT_SPC_DEF_IV:
case STAT_SPC_IV:
return "SPC_IV";
case STAT_HP_IV:
return "HP_IV";
case STAT_LEVEL:
return "Lvl.";
case STAT_INDEX:
return "Idx.";
case STAT_NUM:
return "Num.";
case STAT_CONDITION:
return "Cond.";
case STAT_NICKNAME:
return "Nick.";
case STAT_OT_NAME:
return "OT Name";
case STAT_OT_ID:
return "OT ID";
case STAT_TRAINER_NAME:
return "Trainer Name";
case STAT_SEL:
return "EV/IV Sel."; // which EV/IV calc to use
case STAT_EXP:
return "Exp.";
case STAT_HELD_ITEM:
return "Held Item";
case STAT_POKERUS:
return "Pokerus";
default:
return "UNKNOWN STAT";
}
}
/* Allocates a chunk of memory for the trade data block and sets up some
* default values.
*/
PokemonData* pokemon_data_alloc(uint8_t gen) {
PokemonData* pdata;
pdata = malloc(sizeof(PokemonData));
pdata->gen = gen;
/* Set up lists */
pdata->move_list = move_list;
pdata->type_list = type_list;
pdata->stat_list = stat_list;
pdata->item_list = item_list;
pdata->pokemon_table = table_pointer_get();
pdata->storage = furi_record_open(RECORD_STORAGE);
pdata->asset_path = furi_string_alloc_set(APP_ASSETS_PATH());
storage_common_resolve_path_and_ensure_app_directory(pdata->storage, pdata->asset_path);
switch(gen) {
case GEN_I:
/* Allocate trade block and set its size for the trade view to use */
pdata->trade_block_sz = sizeof(TradeBlockGenI);
pdata->party_sz = sizeof(PokemonPartyGenI) * 6;
pdata->trade_block = malloc(pdata->trade_block_sz);
/* The party_members element needs to be 0xff for unused */
memset(
((TradeBlockGenI*)pdata->trade_block)->party_members,
0xFF,
sizeof(((TradeBlockGenI*)pdata->trade_block)->party_members));
pdata->party = ((TradeBlockGenI*)pdata->trade_block)->party;
/* Set party count to 1 */
((TradeBlockGenI*)pdata->trade_block)->party_cnt = 1;
/* Set the max pokedex number, 0 indexed */
pdata->dex_max = 150;
break;
case GEN_II:
/* Allocate trade block and set its size for the trade view to use */
pdata->trade_block_sz = sizeof(TradeBlockGenII);
pdata->party_sz = sizeof(PokemonPartyGenII) * 6;
pdata->trade_block = malloc(pdata->trade_block_sz);
/* The party_members element needs to be 0xff for unused */
memset(
((TradeBlockGenII*)pdata->trade_block)->party_members,
0xFF,
sizeof(((TradeBlockGenII*)pdata->trade_block)->party_members));
pdata->party = ((TradeBlockGenII*)pdata->trade_block)->party;
/* Set party count to 1 */
((TradeBlockGenII*)pdata->trade_block)->party_cnt = 1;
/* Set the max pokedex number, 0 indexed */
pdata->dex_max = 250;
break;
default:
furi_crash("Invalid Gen");
break;
}
/* Trainer/OT name, not to exceed 7 characters! */
pokemon_name_set(pdata, STAT_TRAINER_NAME, "Flipper");
pokemon_name_set(pdata, STAT_OT_NAME, "Flipper");
/* OT trainer ID# */
pokemon_stat_set(pdata, STAT_OT_ID, NONE, 42069);
/* Notes:
* Move pp isn't explicitly set up, should be fine
* Catch/held isn't explicitly set up, should be okay for only Gen I support now
* Status condition isn't explicity let up, would you ever want to?
*/
/* Set up initial pokemon and level */
/* This causes all other stats to be recalculated */
pokemon_stat_set(pdata, STAT_NUM, NONE, 0); // First Pokemon
pokemon_stat_set(pdata, STAT_LEVEL, NONE, 2); // Minimum level of 2
return pdata;
}
void pokemon_data_free(PokemonData* pdata) {
furi_record_close(RECORD_STORAGE);
free(pdata->trade_block);
if(pdata->bitmap && pdata->bitmap_num != 0) free(pdata->bitmap);
furi_string_free(pdata->asset_path);
free(pdata);
}
/* Recalculate values and stats based on their dependencies.
* The order of the if statements are in order of dependence from
* depending on no other value, to dpeneding on multiple other values.
*
* level: depends on: none
* iv: depends on: none (only what the EV/IV general setting is, which recalculates EV/IV at time of set)
* ev: depends on: level (sometimes)
* exp: depends on: level, index
* moves: depends on: index
* types: depends on: index
* nickname: depends on: index
* atk/def/etc: depends on: level, iv, ev, index
*/
void pokemon_recalculate(PokemonData* pdata, uint8_t recalc) {
furi_assert(pdata);
int i;
if(recalc == RECALC_NONE) return;
/* Ordered in order of priority for calculating other stats */
if(recalc & RECALC_NICKNAME) pokemon_default_nickname_set(NULL, pdata, 0);
if(recalc & RECALC_MOVES) {
for(i = MOVE_0; i <= MOVE_3; i++) {
pokemon_stat_set(
pdata,
STAT_MOVE,
i,
table_stat_base_get(
pdata->pokemon_table,
pokemon_stat_get(pdata, STAT_NUM, NONE),
STAT_BASE_MOVE,
i));
}
}
if(recalc & RECALC_TYPES) {
for(i = TYPE_0; i <= TYPE_1; i++) {
pokemon_stat_set(
pdata,
STAT_TYPE,
i,
table_stat_base_get(
pdata->pokemon_table,
pokemon_stat_get(pdata, STAT_NUM, NONE),
STAT_BASE_TYPE,
i));
}
}
if(recalc & RECALC_EXP) pokemon_exp_calc(pdata);
if(recalc & RECALC_EVS) pokemon_stat_ev_calc(pdata, pdata->stat_sel);
/* This just rerolls the IVs, nothing really to calculate */
if(recalc & RECALC_IVS) pokemon_stat_iv_calc(pdata, pdata->stat_sel);
/* Note: This will still end up calculating spc_def on gen i pokemon.
* However, the way the accessors are set up the calculated value will
* never be written anywhere. This is just wasted CPU time.
*/
if(recalc & RECALC_STATS) {
for(i = STAT; i < STAT_END; i++) {
pokemon_stat_calc(pdata, i);
}
}
}
/* This needs to convert to encoded characters */
void pokemon_name_set(PokemonData* pdata, DataStat stat, char* name) {
furi_assert(pdata);
size_t len;
uint8_t gen = pdata->gen;
uint8_t* ptr = NULL;
switch(stat) {
case STAT_NICKNAME:
if(gen == GEN_I) ptr = ((TradeBlockGenI*)pdata->trade_block)->nickname[0].str;
if(gen == GEN_II) ptr = ((TradeBlockGenII*)pdata->trade_block)->nickname[0].str;
len = 10;
break;
case STAT_OT_NAME:
if(gen == GEN_I) ptr = ((TradeBlockGenI*)pdata->trade_block)->ot_name[0].str;
if(gen == GEN_II) ptr = ((TradeBlockGenII*)pdata->trade_block)->ot_name[0].str;
len = 7;
break;
case STAT_TRAINER_NAME:
if(gen == GEN_I) ptr = ((TradeBlockGenI*)pdata->trade_block)->trainer_name.str;
if(gen == GEN_II) ptr = ((TradeBlockGenII*)pdata->trade_block)->trainer_name.str;
len = 7;
break;
default:
furi_crash("name");
break;
}
/* Clear the buffer with TERM character */
memset(ptr, TERM_, LEN_NAME_BUF);
/* Set the encoded name in the buffer */
pokemon_str_to_encoded_array(ptr, name, len);
FURI_LOG_D(TAG, "[data] %s name set to %s", stat_text_get(stat), name);
}
void pokemon_name_get(PokemonData* pdata, DataStat stat, char* dest, size_t len) {
furi_assert(pdata);
uint8_t* ptr = NULL;
uint8_t gen = pdata->gen;
switch(stat) {
case STAT_NICKNAME:
if(gen == GEN_I) ptr = ((TradeBlockGenI*)pdata->trade_block)->nickname[0].str;
if(gen == GEN_II) ptr = ((TradeBlockGenII*)pdata->trade_block)->nickname[0].str;
break;
case STAT_OT_NAME:
if(gen == GEN_I) ptr = ((TradeBlockGenI*)pdata->trade_block)->ot_name[0].str;
if(gen == GEN_II) ptr = ((TradeBlockGenII*)pdata->trade_block)->ot_name[0].str;
break;
default:
furi_crash("name_get invalid");
break;
}
pokemon_encoded_array_to_str(dest, ptr, len);
}
/* If dest is not NULL, a copy of the default name is written to it as well */
void pokemon_default_nickname_set(char* dest, PokemonData* pdata, size_t n) {
furi_assert(pdata);
unsigned int i;
char buf[LEN_NAME_BUF];
/* First, get the default name */
strncpy(
buf,
table_stat_name_get(pdata->pokemon_table, pokemon_stat_get(pdata, STAT_NUM, NONE)),
sizeof(buf));
/* Next, walk through and toupper() each character */
for(i = 0; i < sizeof(buf); i++) {
buf[i] = toupper(buf[i]);
}
pokemon_name_set(pdata, STAT_NICKNAME, buf);
FURI_LOG_D(TAG, "[data] Set default nickname");
if(dest != NULL) {
strncpy(dest, buf, n);
}
}
/* Each sprite 56x56 is 404 bytes long */
uint8_t* pokemon_icon_get(PokemonData* pdata, int num) {
furi_assert(pdata);
File* file;
FuriString* path;
uint32_t size;
bool is_error = true;
if(pdata->bitmap_num != num) {
if(pdata->bitmap) {
free(pdata->bitmap);
pdata->bitmap = NULL;
}
file = storage_file_alloc(pdata->storage);
path = furi_string_alloc_set(pdata->asset_path);
furi_string_cat_printf(path, "all_sprites.fxbm");
if(storage_file_open(file, furi_string_get_cstr(path), FSAM_READ, FSOM_OPEN_EXISTING)) {
storage_file_seek(file, (num - 1) * FXBM_SPRITE_SIZE, true);
if(storage_file_read(file, &size, sizeof(size)) == sizeof(size)) {
pdata->bitmap = malloc(size);
if(storage_file_read(file, pdata->bitmap, size) ==
FXBM_SPRITE_SIZE - sizeof(size)) {
FURI_LOG_D(TAG, "Opened file \'%s\'", furi_string_get_cstr(path));
is_error = false;
} else {
free(pdata->bitmap);
}
}
}
if(is_error) {
FURI_LOG_E(
TAG, "Failed to open \'%s\' or access sprite data", furi_string_get_cstr(path));
pdata->bitmap = (struct fxbm_sprite*)((uint8_t*)(__000_fxbm) + sizeof(size));
num = 0;
}
storage_file_free(file);
furi_string_free(path);
pdata->bitmap_num = num;
}
return (uint8_t*)pdata->bitmap;
}
uint16_t pokemon_stat_get(PokemonData* pdata, DataStat stat, DataStatSub which) {
furi_assert(pdata);
void* party = pdata->party;
int gen = pdata->gen;
uint16_t val = 0;
uint8_t hp_iv = 0;
switch(stat) {
case STAT_ATK:
if(gen == GEN_I) val = ((PokemonPartyGenI*)party)->atk;
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->atk;
break;
case STAT_DEF:
if(gen == GEN_I) val = ((PokemonPartyGenI*)party)->def;
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->def;
break;
case STAT_SPD:
if(gen == GEN_I) val = ((PokemonPartyGenI*)party)->spd;
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->spd;
break;
case STAT_SPC:
if(gen == GEN_I) val = ((PokemonPartyGenI*)party)->spc;
break;
case STAT_SPC_ATK:
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->spc_atk;
break;
case STAT_SPC_DEF:
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->spc_def;
break;
case STAT_HP:
if(gen == GEN_I) val = ((PokemonPartyGenI*)party)->hp;
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->hp;
break;
case STAT_ATK_EV:
if(gen == GEN_I) val = ((PokemonPartyGenI*)party)->atk_ev;
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->atk_ev;
break;
case STAT_DEF_EV:
if(gen == GEN_I) val = ((PokemonPartyGenI*)party)->def_ev;
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->def_ev;
break;
case STAT_SPD_EV:
if(gen == GEN_I) val = ((PokemonPartyGenI*)party)->spd_ev;
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->spd_ev;
break;
case STAT_SPC_EV:
case STAT_SPC_ATK_EV:
case STAT_SPC_DEF_EV:
if(gen == GEN_I) val = ((PokemonPartyGenI*)party)->spc_ev;
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->spc_ev;
break;
case STAT_HP_EV:
if(gen == GEN_I) val = ((PokemonPartyGenI*)party)->hp_ev;
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->hp_ev;
break;
case STAT_IV:
if(gen == GEN_I) val = ((PokemonPartyGenI*)party)->iv;
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->iv;
break;
/* The IVs in GB byte order, are always:
* atk, def, spd, spc
* Like every other 16 bit quantity that the Flipper acts on, we need to
* bytw swap them normally. However, the below accessors for individual
* IV nibbles directly pull from the data structures which will always
* be in GB endianness.
*/
case STAT_SPD_IV:
if(gen == GEN_I) return (((PokemonPartyGenI*)party)->iv >> 12) & 0x0F;
if(gen == GEN_II) return (((PokemonPartyGenII*)party)->iv >> 12) & 0x0F;
break;
/* In order to line up all of the dynamic stat accessors used as part of the
* stat calculation loop, we need to overload the SPC IV accessor to allow
* accessing SPC, SPC_ATK, and SPC_DEF. Note that only SPC exists, the ATK
* and DEF are the overloaded values. This is so when, for example, gen i
* calculates its SPC value, or gen ii calculates is SPC_DEF value, it will
* always grab the same IV nibble.
*/
case STAT_SPC_IV:
case STAT_SPC_ATK_IV:
case STAT_SPC_DEF_IV:
if(gen == GEN_I) return (((PokemonPartyGenI*)party)->iv >> 8) & 0x0F;
if(gen == GEN_II) return (((PokemonPartyGenII*)party)->iv >> 8) & 0x0F;
break;
case STAT_ATK_IV:
if(gen == GEN_I) return (((PokemonPartyGenI*)party)->iv >> 4) & 0x0F;
if(gen == GEN_II) return (((PokemonPartyGenII*)party)->iv >> 4) & 0x0F;
break;
case STAT_DEF_IV:
if(gen == GEN_I) return ((PokemonPartyGenI*)party)->iv & 0x0F;
if(gen == GEN_II) return ((PokemonPartyGenII*)party)->iv & 0x0F;
break;
case STAT_HP_IV:
/* NOTE:
* HP IV is calculated as the LSB of each other IV, assembled in the
* same bit order down to a single nibble.
*/
if(gen == GEN_I) val = (((PokemonPartyGenI*)party)->iv);
if(gen == GEN_II) val = (((PokemonPartyGenII*)party)->iv);
/* NOTE:
* As noted above, we store the IV in the trade struct in the byte order
* of the gameboy which is swapped from the Flipper's byte order.
*/
hp_iv |= ((val & 0x0010) >> 1); // ATK IV, MSbit of the hp_iv nibble
hp_iv |= ((val & 0x0001) << 2); // DEF IV, right of ATK IV in hp_iv nibble
hp_iv |= ((val & 0x1000) >> 11); // SPD IV, right of DEF IV in hp_iv nibble
hp_iv |= ((val & 0x0100) >> 8); // SPC IV, right of SPD IV in hp_iv nibble
return hp_iv;
break;
case STAT_LEVEL:
if(gen == GEN_I) return ((PokemonPartyGenI*)party)->level;
if(gen == GEN_II) return ((PokemonPartyGenII*)party)->level;
break;
case STAT_INDEX:
if(gen == GEN_I) return ((PokemonPartyGenI*)party)->index;
if(gen == GEN_II) return ((PokemonPartyGenII*)party)->index - 1;
break;
/* In Gen I, index is not relative at all to dex num.
* In Gen II, index is the same as the dex num.
*/
case STAT_NUM:
if(gen == GEN_I) {
val = ((PokemonPartyGenI*)party)->index;
return table_pokemon_pos_get(pdata->pokemon_table, val);
}
if(gen == GEN_II) return ((PokemonPartyGenII*)party)->index - 1;
break;
case STAT_MOVE:
if(gen == GEN_I) return ((PokemonPartyGenI*)party)->move[which];
if(gen == GEN_II) return ((PokemonPartyGenII*)party)->move[which];
break;
case STAT_TYPE:
if(gen == GEN_I) return ((PokemonPartyGenI*)party)->type[which];
break;
case STAT_OT_ID:
if(gen == GEN_I) val = ((PokemonPartyGenI*)party)->ot_id;
if(gen == GEN_II) val = ((PokemonPartyGenII*)party)->ot_id;
break;
case STAT_POKERUS:
if(gen == GEN_II) return ((PokemonPartyGenII*)party)->pokerus;
break;
case STAT_SEL:
if(gen == GEN_I) return pdata->stat_sel;
if(gen == GEN_II) return pdata->stat_sel;
break;
case STAT_CONDITION:
if(gen == GEN_I) return ((PokemonPartyGenI*)party)->status_condition = val;
if(gen == GEN_II) return ((PokemonPartyGenII*)party)->status_condition = val;
break;
case STAT_HELD_ITEM:
if(gen == GEN_II) return ((PokemonPartyGenII*)party)->held_item;
break;
default:
furi_crash("STAT_GET: invalid stat");
break;
}
return __builtin_bswap16(val);
}
void pokemon_stat_set(PokemonData* pdata, DataStat stat, DataStatSub which, uint16_t val) {
furi_assert(pdata);
void* party = pdata->party;
int gen = pdata->gen;
uint8_t recalc = 0;
uint16_t val_swap = __builtin_bswap16(val);
switch(stat) {
case STAT_ATK:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->atk = val_swap;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->atk = val_swap;
break;
case STAT_DEF:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->def = val_swap;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->def = val_swap;
break;
case STAT_SPD:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->spd = val_swap;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->spd = val_swap;
break;
case STAT_SPC:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->spc = val_swap;
break;
case STAT_SPC_ATK:
if(gen == GEN_II) ((PokemonPartyGenII*)party)->spc_atk = val_swap;
break;
case STAT_SPC_DEF:
if(gen == GEN_II) ((PokemonPartyGenII*)party)->spc_def = val_swap;
break;
case STAT_HP:
if(gen == GEN_I) {
((PokemonPartyGenI*)party)->hp = val_swap;
((PokemonPartyGenI*)party)->max_hp = val_swap;
}
if(gen == GEN_II) {
((PokemonPartyGenII*)party)->hp = val_swap;
((PokemonPartyGenII*)party)->max_hp = val_swap;
}
break;
case STAT_ATK_EV:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->atk_ev = val_swap;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->atk_ev = val_swap;
break;
case STAT_DEF_EV:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->def_ev = val_swap;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->def_ev = val_swap;
break;
case STAT_SPD_EV:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->spd_ev = val_swap;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->spd_ev = val_swap;
break;
/* The SPC ATK/DEF EVs are not real values, we just pretend they are */
case STAT_SPC_EV:
case STAT_SPC_ATK_EV:
case STAT_SPC_DEF_EV:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->spc_ev = val_swap;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->spc_ev = val_swap;
break;
case STAT_HP_EV:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->hp_ev = val_swap;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->hp_ev = val_swap;
break;
case STAT_IV:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->iv = val_swap;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->iv = val_swap;
break;
/* The IVs in GB byte order, are always:
* atk, def, spd, spc
* Like every other 16 bit quantity that the Flipper acts on, we need to
* bytw swap them normally. However, the below accessors for individual
* IV nibbles directly manipulate the data structures which will always
* be in GB endianness.
*/
case STAT_SPD_IV:
if(gen == GEN_I) {
((PokemonPartyGenI*)party)->iv &= ~(0x0F << 12);
((PokemonPartyGenI*)party)->iv |= ((val & 0x0F) << 12);
}
if(gen == GEN_II) {
((PokemonPartyGenII*)party)->iv &= ~(0x0F << 12);
((PokemonPartyGenII*)party)->iv |= ((val & 0x0F) << 12);
}
break;
/* In order to line up all of the dynamic stat accessors used as part of the
* stat calculation loop, we need to overload the SPC IV accessor to allow
* accessing SPC, SPC_ATK, and SPC_DEF. Note that only SPC exists, the ATK
* and DEF are the overloaded values. This is so when, for example, gen i
* calculates its SPC value, or gen ii calculates is SPC_DEF value, it will
* always grab the same IV nibble.
*/
case STAT_SPC_IV:
case STAT_SPC_ATK_IV:
case STAT_SPC_DEF_IV:
if(gen == GEN_I) {
((PokemonPartyGenI*)party)->iv &= ~(0x0F << 8);
((PokemonPartyGenI*)party)->iv |= ((val & 0x0F) << 8);
}
if(gen == GEN_II) {
((PokemonPartyGenII*)party)->iv &= ~(0x0F << 8);
((PokemonPartyGenII*)party)->iv |= ((val & 0x0F) << 8);
}
break;
case STAT_ATK_IV:
if(gen == GEN_I) {
((PokemonPartyGenI*)party)->iv &= ~(0x0F << 4);
((PokemonPartyGenI*)party)->iv |= ((val & 0x0F) << 4);
}
if(gen == GEN_II) {
((PokemonPartyGenII*)party)->iv &= ~(0x0F << 4);
((PokemonPartyGenII*)party)->iv |= ((val & 0x0F) << 4);
}
break;
case STAT_DEF_IV:
if(gen == GEN_I) {
((PokemonPartyGenI*)party)->iv &= ~(0x0F);
((PokemonPartyGenI*)party)->iv |= (val & 0x0F);
}
if(gen == GEN_II) {
((PokemonPartyGenII*)party)->iv &= ~(0x0F);
((PokemonPartyGenII*)party)->iv |= (val & 0x0F);
}
break;
case STAT_MOVE:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->move[which] = val;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->move[which] = val;
break;
case STAT_TYPE:
/* Gen II doesn't have type assignment */
if(gen == GEN_I) ((PokemonPartyGenI*)party)->type[which] = val;
break;
case STAT_LEVEL:
if(gen == GEN_I) {
((PokemonPartyGenI*)party)->level = val;
((PokemonPartyGenI*)party)->level_again = val;
}
if(gen == GEN_II) ((PokemonPartyGenII*)party)->level = val;
recalc = (RECALC_STATS | RECALC_EXP | RECALC_EVS);
break;
/* In Gen I, index is not relative at all to dex num.
* In Gen II, index is the same as the dex num.
*/
case STAT_INDEX:
if(gen == GEN_I) {
((PokemonPartyGenI*)party)->index = val;
((TradeBlockGenI*)pdata->trade_block)->party_members[0] = val;
}
if(gen == GEN_II) {
((PokemonPartyGenII*)party)->index = val + 1;
((TradeBlockGenII*)pdata->trade_block)->party_members[0] = val + 1;
}
recalc = RECALC_ALL; // Always recalculate everything if we selected a different pokemon
break;
case STAT_NUM:
if(gen == GEN_I)
pokemon_stat_set(
pdata,
STAT_INDEX,
NONE,
table_stat_base_get(pdata->pokemon_table, val, STAT_BASE_INDEX, NONE));
if(gen == GEN_II) pokemon_stat_set(pdata, STAT_INDEX, NONE, val);
break;
case STAT_OT_ID:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->ot_id = val_swap;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->ot_id = val_swap;
break;
case STAT_POKERUS:
if(gen == GEN_II) ((PokemonPartyGenII*)party)->pokerus = val;
break;
case STAT_SEL:
pdata->stat_sel = val;
recalc = (RECALC_EVS | RECALC_IVS | RECALC_STATS);
break;
case STAT_EXP:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->exp[which] = val;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->exp[which] = val;
break;
case STAT_CONDITION:
if(gen == GEN_I) ((PokemonPartyGenI*)party)->status_condition = val;
if(gen == GEN_II) ((PokemonPartyGenII*)party)->status_condition = val;
break;
case STAT_HELD_ITEM:
if(gen == GEN_II) ((PokemonPartyGenII*)party)->held_item = val;
break;
default:
furi_crash("STAT_SET: invalid stat");
break;
}
FURI_LOG_D(TAG, "[data] stat %s:%d set to 0x%X", stat_text_get(stat), which, val);
pokemon_recalculate(pdata, recalc);
}
static void pokemon_stat_ev_calc(PokemonData* pdata, EvIv val) {
furi_assert(pdata);
int level;
uint16_t ev;
DataStat i;
level = pokemon_stat_get(pdata, STAT_LEVEL, NONE);
/* Generate STATEXP */
switch(val) {
case RANDIV_LEVELEV:
case MAXIV_LEVELEV:
ev = (0xffff / 100) * level;
break;
case RANDIV_MAXEV:
case MAXIV_MAXEV:
ev = 0xffff;
break;
default:
ev = 0;
break;
}
for(i = STAT_EV; i < STAT_EV_END; i++) {
pokemon_stat_set(pdata, i, NONE, ev);
}
}
static void pokemon_stat_iv_calc(PokemonData* pdata, EvIv val) {
furi_assert(pdata);
uint16_t iv;
/* Set up IVs */
switch(val) {
case RANDIV_ZEROEV:
case RANDIV_LEVELEV:
case RANDIV_MAXEV:
iv = (uint16_t)rand();
break;
default:
iv = 0xFFFF;
break;
}
pokemon_stat_set(pdata, STAT_IV, NONE, iv);
}
#define UINT32_TO_EXP(input, output_array) \
do { \
(output_array)[2] = (uint8_t)((input) & 0xFF); \
(output_array)[1] = (uint8_t)(((input) >> 8) & 0xFF); \
(output_array)[0] = (uint8_t)(((input) >> 16) & 0xFF); \
} while(0)
void pokemon_exp_set(PokemonData* pdata, uint32_t exp) {
furi_assert(pdata);
uint8_t exp_tmp[3];
int i;
UINT32_TO_EXP(exp, exp_tmp);
for(i = EXP_0; i <= EXP_2; i++) {
pokemon_stat_set(pdata, STAT_EXP, i, exp_tmp[i]);
}
FURI_LOG_D(TAG, "[data] Set pkmn exp %d", (int)exp);
}
void pokemon_exp_calc(PokemonData* pdata) {
furi_assert(pdata);
int level;
uint32_t exp;
uint8_t growth = table_stat_base_get(
pdata->pokemon_table, pokemon_stat_get(pdata, STAT_NUM, NONE), STAT_BASE_GROWTH, NONE);
level = (int)pokemon_stat_get(pdata, STAT_LEVEL, NONE);
/* Calculate exp */
switch(growth) {
case GROWTH_FAST:
// https://bulbapedia.bulbagarden.net/wiki/Experience#Fast
exp = (4 * level * level * level) / 5;
break;
case GROWTH_MEDIUM_FAST:
// https://bulbapedia.bulbagarden.net/wiki/Experience#Medium_Fast
exp = (level * level * level);
break;
case GROWTH_MEDIUM_SLOW:
// https://bulbapedia.bulbagarden.net/wiki/Experience#Medium_Slow
exp = (((level * level * level) * 6 / 5) - (15 * level * level) + (100 * level) - 140);
break;
case GROWTH_SLOW:
// https://bulbapedia.bulbagarden.net/wiki/Experience#Slow
exp = (5 * level * level * level) / 4;
break;
default:
furi_crash("incorrect growth val");
break;
}
pokemon_exp_set(pdata, exp);
}
/* Calculates stat from current level */
void pokemon_stat_calc(PokemonData* pdata, DataStat stat) {
furi_assert(pdata);
uint8_t iv;
uint16_t ev;
uint8_t base;
uint8_t level;
uint16_t calc;
level = pokemon_stat_get(pdata, STAT_LEVEL, NONE);
base = table_stat_base_get(
pdata->pokemon_table, pokemon_stat_get(pdata, STAT_NUM, NONE), stat, NONE);
ev = pokemon_stat_get(pdata, stat + STAT_EV_OFFS, NONE);
iv = pokemon_stat_get(pdata, stat + STAT_IV_OFFS, NONE);
/* Gen I and II calculation */
// https://bulbapedia.bulbagarden.net/wiki/Stat#Generations_I_and_II
calc = floor((((2 * (base + iv)) + floor(sqrt(ev) / 4)) * level) / 100);
if(stat == STAT_HP)
calc += (level + 10);
else
calc += 5;
pokemon_stat_set(pdata, stat, NONE, calc);
}
/* Copy the traded-in Pokemon's main data to our struct */
void pokemon_stat_memcpy(PokemonData* dst, PokemonData* src, uint8_t which) {
if(dst->gen == GEN_I) {
((TradeBlockGenI*)dst->trade_block)->party_members[0] =
((TradeBlockGenI*)src->trade_block)->party_members[which];
memcpy(
&(((TradeBlockGenI*)dst->trade_block)->party[0]),
&(((TradeBlockGenI*)src->trade_block)->party[which]),
sizeof(PokemonPartyGenI));
memcpy(
&(((TradeBlockGenI*)dst->trade_block)->nickname[0]),
&(((TradeBlockGenI*)src->trade_block)->nickname[which]),
sizeof(struct name));
memcpy(
&(((TradeBlockGenI*)dst->trade_block)->ot_name[0]),
&(((TradeBlockGenI*)src->trade_block)->ot_name[which]),
sizeof(struct name));
} else if(dst->gen == GEN_II) {
((TradeBlockGenI*)dst->trade_block)->party_members[0] =
((TradeBlockGenI*)src->trade_block)->party_members[which];
memcpy(
&(((TradeBlockGenII*)dst->trade_block)->party[0]),
&(((TradeBlockGenII*)src->trade_block)->party[which]),
sizeof(PokemonPartyGenI));
memcpy(
&(((TradeBlockGenII*)dst->trade_block)->nickname[0]),
&(((TradeBlockGenII*)src->trade_block)->nickname[which]),
sizeof(struct name));
memcpy(
&(((TradeBlockGenII*)dst->trade_block)->ot_name[0]),
&(((TradeBlockGenII*)src->trade_block)->ot_name[which]),
sizeof(struct name));
}
}