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Move libfsm/start.c to Rust #344

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This depends on #343.

First we replace the bitfields in a couple of structs with stdbool.h, so we can have the same ABI as Rust's bool type.

Then we make parallel structs in Rust for struct fsm_state and struct fsm. We'll keep these in sync with the C structs while the internals get rustified.

Then we port fsm_clearstart, fsm_getstart, fsm_setstart to Rust, and remove start.c.

I probably totally botched the Makefiles to add -lpthread -ldl, needed by Rust libraries, but I need some help from someone who knows pmake :)

katef and others added 21 commits April 19, 2021 17:17
This is a shame, but gets in the way of porting to Rust.
… the partially linked .o files.

This hopefully avoids an ld bug where `-undefined dynamic_lookup` doesn't work on MacOS, and also removes the need for programs to link both the C and Rust libraries directly.
C bitfields in Rust are painful, and I'd like something that has the
same ABI as Rust's bool.  stdbool.h's bool is just the thing.

In both struct fsm_state and struct fsm:

* All the bitfields are packed together.

* The field that follows the bitfields is a pointer, so it has pointer
alignment, so the overall size of the structs shouldn't change.
These come from internal.h.

For now the Rust types have the same ABI as the C types; we'll have
parallel structs for a while until all the internals get rustified.
The strategy for this commit:

* Implement clear_start / set_start / get_start in Rust as methods,
with argument checks as assertions.

* Implement a C ABI wrapper to match the fsm_clearstart() /
etc. functions.  The non-null argument checks go there.

* Test both sets of functions right there.  We cannot construct a Fsm
in Rust just yet, so the tests hack up just enough initial state for
the code to run; this can be removed later.

* Remove start.c.

Later we can move all of the C API to a c_api.rs or whatever.
I really don't know the best way to do this with pmake; someone who
knows better should fix this :)
Another easy function, wheeee!
Instead of duplicating the code.
…loc block

In all places where a state's .has_capture_actions gets accessed, there is an
assert that the index of the state fits within the fsm->statecount.

Since in the previous commit we initialize the has_capture_actions
field when a new state is added, there is no need to initialize that
field for all the as-yet-unused state structs in the realloc block.
The -1 was meant to be an OOM sentinel, but there is no place in the
code that actually sets fsm->statecount to -1 when the states array
cannot be (re)allocated.

The code after the patch does the realloc(), and properly returns a
failure code if realloc() fails.  I don't think we need to preserve
setting "errno = ENOMEM" since there is no other place in the code
that signals OOM through errno.
…whole statealloc

Only the first statecount state structs are valid, anyway.
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The last commits I've pushed (fsm_addstate() onwards) are a little refactoring of some of the C code. My goal here is to isolate the use of fsm->statealloc to fsm.c, which should hopefully make it easier to turn the states array into a Rust Vec.

Those commits are useful outside of a Rust port. Please tell me if you'd rather have me submit a separate pull request for them, or if you'd prefer to cherry-pick them or whatever.

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2 participants