Releases: kaiserbyte/Crouch-Jump
v1.0.1 (Spigot)
I'm probably going to add this plugin to sites like Modrinth/SpigotMC/Polymart soon, so I figured I'd make the config slightly less terrible. If you actually want a rundown of what was added to this plugin, scroll down to v1.0.0's release.
Added features:
- Edited comments in config.yml
Tested versions: NA (code is functionally identical to v1.0.0)
v1.0.0 (Spigot)
I decided to improve this plugin nearly 2 years after its initial release to fix the largest issue with it and add more customizable features.
Added features:
- Fixed a major bug that would remove the player's existing Jump Boost effect if they've obtained it from another source (e.g. potions & beacons)
- Added an optional feature that makes the window of time to crouch-jump infinite by setting the duration in config.yml to -1
- Changed how the amplifier in config.yml works to make it more user-friendly. It now starts counting from 1 instead of 0
- Added Jump Boost effect stacking with 3 types: additive, multiply, and disable. Additive takes the player's current Jump Boost amplifier and adds it to the amplifier set in config.yml. Multiply does the same thing, but it instead multiplies the two amplifiers. I hope I shouldn't have to tell you what disable does
- Added the ability to lock crouch-jumping behind a permission (crouchjump.jump)
- Changed a lot of text in the plugin in really minor ways
Tested versions: Release 1.1 (this is not a typo, it does actually work on 1.1 using CraftBukkit,) Release 1.2.5 (CB,) Release 1.4.7, Release 1.8.8, Release 1.16.5, Release 1.18, Release 1.19.3
v0.1.3 (Spigot)
Added Features:
- Crouching gives the player Jump Boost X for Y amount of ticks (X and Y can be configured in config.yml, but is set to 1 and 10 by default)
- Jump Boost is removed from a player when the player stops crouching, or if Y amount of ticks have passed.
Tested versions: Release 1.18, Release 1.17, Release 1.16.5, Release 1.8.8