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TrajectIO

This is an experimental game coded in JavaScript I've been working on recently. It's a cell-based game, much like AgarIO and SlitherIO, but it is unique in its own ways. The multi-player version of TrajectIO is not near completion, even though some of the client-server communication logic is coded.

http://traject.io/

A client-side-only version of this app is available at the above link. Feel free to take a gander.

Pre-requisites

  1. NodeJS

  2. NPM

  3. SocketIO

  4. ExpressJS

Instructions

  1. Clone from Github

  2. Run "npm install" to install the necessary packages

  3. Run "npm start" to run the services

README

This game is experimental and not completed yet. If you want to try this game, I recommend that you only use the client version for now, which can be used by replacing the file at client/js/app.js with the code inside client_side_only.js.

Alternatively, I have exactly that set up at http://traject.io/ if you would rather take a look there.

Note:

If you try it, be sure to have the window at a reasonable size for the client-side-only version, so that the objects have room to move around at scale.

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An experimental game where cells are players and the aim is to grow as huge as possible

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