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A first attempt at a LOLCODE interpreter written in C; please use the lci project instead!

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This project has been deprecated!  Please use the lci project instead:

    https://github.com/justinmeza/lci

lci is a much more robust and efficient LOLCODE interpreter.  Its homepage is
located at: http://lolcode.org .

---

                                    lolcode
                 An efficient LOLCODE interpreter written in C.

MAINTAINER

    Justin J. Meza < justin.meza@gmail.com >

Y HELO THAR!!!1!

    This version of lolcode supports nearly all of the functionality described
    in the LOLCODE Version 1.2 language specification and some of the Version
    1.3 proposals.  For more information, see < http://lolcode.com/specs/1.2 >
    and < http://lolcode.com/proposals/1.3/1.3 > .

    To get started, just run ``make'' in this directory.  This will generate a
    binary file called ``lolcode''.

    If you just run the binary file (``./lolcode'') you'll notice that it just
    hangs at the prompt -- that's because it's in interpreter mode, waiting for
    you to start typing!

    lolcode can interpret files from standard input or from a file.  For
    example, running ``./lolcode -f file.lol'' will interpret the LOLCODE file
    ``file.lol''.  You can also pipe output to lolcode, as in ``cat file.lol |
    ./lolcode'' if this suits your need.

    If you really want to get fancy, you can make a script file that gets
    interpreted whenever it is run.  The first line of the script should be
    ``#!/path/to/lolcode'' (of course, replacing ``/path/to'' with the actual
    path).  After that, code away in LOLCODE.  When you're ready to run the file
    as a script, be sure to do a ``chmod +x file.lol'' and then you're all set
    to ``./file.lol'' and it will be interpreted just like any old script.

TODO

    There are still a lot of TODO items, but I've released the source with the
    intent that others will use the lolcode interpreter as I continue to refine
    its behavior.

    The following features of the 1.2 specification still need implementation:

      - Unicode support.

    The following features from the work in progress on the 1.3 proposals still
    need implementation:

      - BUKKITs need to be updated when parent objects add members.

    If you really miss any features, feel free to hack away at the source and
    contribute to the project!

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