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LimitVis

A game about limited sight

Notes

  • Alice's laptop died during the last week so she borrowed a friend's laptop, which is why you might see commits from "Zak Dasaro"

Languages/Tools

  • Javascript
  • ThreeJS
  • WebGL

Timeline

April 29 - May 5

  • Basic scene and rendering pipeline set up
    • floor/background
    • obstacles (must determine what they are)
      • spikes?
      • traps?
      • rocks?

May 6 - May 9

  • Light tracking
  • Possible particle detection for fog
    • this will need to be only in the players vicinity otherwise the rendering time may take too long
  • Monster tracking
    • primitive tracking (monster does not have to avoid obstacles)

May 10 - May 13

  • Collision detection
  • Fix other errors

May 14 Dean's Date. Project Due date.

Features

  • Partial particle detection with fog (this can be an addon??)
  • Monster tracking (does the player physically interact with the monster)
  • Light/camera should track player

Objects in scene

  • Mostly primitives (cubes, triangles)
  • some spikes

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A game about limited sight

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