[EXPERIMENTAL] Virtual knee trackers #68
Draft
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This branch was made as an experiment to see how vrchat reacts to having virtual knee trackers.
It does this by simply spawning another tracker 30cm above each leg tracker (or below, depending on how you rotate your trackers). This results in having 2 trackers for legs, one for feet and one for knees.
It doesnt really do much in Vrchat. Its hard to calibrate the avatar properly, and it does not affect the hip IK in any way. But, the PR is here in case anyone wants to try it in other games that may make better use of them.