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Blocks Engine

This Engine was developed as a way to learn DirectX and modern 3D Graphics. The solution contains two projects, one being the Engine and the other an implementation of Minecraft using the Blocks Engine.

Used Technologies

  • Direct3D for 3D rendering
  • Direct2D for hardware accelerated 2D rendering
  • DirectWrite for fast text rendering in the 2D context
  • Nvidia PhysX for physics simulation
  • Win32 to handle the OS-Communication and Window management

Important

Currently the Engine only runs in the Debug Mode. PhysX had to be added as fast as possible to comply with a school deadline. To achieve this deadline the multithreading was not implemented correctly and there are multiple raceconditions which i have not had the time to fix yet. These raceconditions log warnings in Debug Mode, however, in Release they are critical errors which stop execution.

Installation

To install the Engine first clone the repository.

git clone https://github.com/jorgeparavicini/Blocks.git

Then download vcpkg and install physX. Important is, that the 64 bit version is specified.

vcpkg.exe install physx:x64-windows 

After this open the solution and run the Blocks project in Debug mode.

About

Blocks is Minecraft in C++ made for educational purposes only

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