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EventSourceProxy (ESP) is the easiest way to add scalable Event Tracing for Windows (ETW) logging to your .NET program

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EventSourceProxy

EventSourceProxy (ESP) is the easiest way to add scalable Event Tracing for Windows (ETW) logging to your .NET program.

Now in NuGet!

There are now two versions of ESP:

  • EventSourceProxy - works with the .NET Framework - System.Diagnostics.Tracing
  • EventSourceProxy.NuGet - works with the EventSource library in NuGet - Microsoft.Diagnostics.Tracing

Get EventSourceProxy (ESP) from NuGet

Why You Want This

  • You really should be logging more than you do now.
  • ETW is the best way to log in Windows.
  • It's about zero effort to add logging to new code.
  • It's zero effort to add logging to existing interfaces.
  • Generated IL keeps overhead low, and it's almost nothing if tracing is off.

Here is ESP implementing a logging interface for you automatically:

public interface ILog
{
	void SomethingIsStarting(string message);
	void SomethingIsFinishing(string message);
}

// yeah, this is it
var log = EventSourceImplementer.GetEventSourceAs<ILog>();

log.SomethingIsStarting("hello");
log.SomethingIsFinishing("goodbye");

Here is ESP doing the hard work of implementing an EventSource if you really want to do that:

public abstract MyEventSource : EventSource
{
	public abstract void SomethingIsStarting(string message);
	public abstract void SomethingIsFinishing(string message);
}

// ESP does the rest
var log = EventSourceImplementer.GetEventSourceAs<MyEventSource>();

Here is ESP wrapping an existing interface for tracing:

public interface ICalculator
{
	void Clear();
	int Add(int x, int y);
	int Multiple(int x, int y);
}

public class Calculator : ICalculator
{
	// blah blah
}

Calculator calculator = new Calculator();

// again, that's it
ICalculator proxy = TracingProxy.CreateWithActivityScope<ICalculator>(calculator);

// all calls are automatically logged when the ETW source is enabled
int total = proxy.Add(1, 2);

And let's say that your interface doesn't look at all like what you want logged. You can add rules to clean all that up:

Say you have the following interface:

interface IEmailer
{
	void Send(Email email, DateTime when);
	void Receive(Email email);
	void Cancel(string from, string to, DateTime earliest, DateTime latest);
}

class Email
{
	public string From;
	public string To;
	public string Subject;
	public string Body;
	public IEnumerable<byte[]> Attachments; 
}

Set up rules on how ESP should trace the data to ETW:

TraceParameterProvider.Default
	.For<IEmailer>()
		.With<Email>()
			.Trace(e => e.From).As("Sender") 
			.Trace(e => e.To).As("Recipient")
			.Trace(e => e.Subject).As("s")
				.And(e => e.Body).As("b")
				.TogetherAs("message")
			.Trace(e => String.Join("/", e.Attachments.Select(Convert.ToBase64String).ToArray()))
				.As("attachments")
	.For<IEmailer>(m => m.Send(Any<Email>.Value, Any<DateTime>.Value)
		.Ignore("when");
	.ForAnything()
		.AddContext("user", () => SomeMethodThatChecksIdentity());

And now the Send method will log:

* Sender : From
* Recipient : To
* Message : { "s":subject, "b":body }
* Attachments : [ base64, base64 ]
* User : current user

So, this is great for adding logging to any interface in your application.

Features

  • Automatically implement logging for any interface, class derived from EventSource.
  • Takes all of the boilerplate code out of implementing an EventSource.
  • Supports EventSource and Event attributes for controlling the generated events.
  • Supports reusing Keyword, Opcode, and Task enums in multiple log sources.
  • Automatically proxy any interface and create a logging source.
  • Add rules to transform parameters and objects from your interface to your log.
  • Proxies also implement _Completed and _Faulted events.
  • Automatically convert complex types to JSON strings for logging.
  • Optionally override the object serializer.
  • Optionally provide a logging context across an entire logging interface.
  • Easily manage Activity IDs with EventActivityScope.

New in v2.0 - Logging Transforms

Documentation

Full documentation is available on the wiki!

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