-
-
Notifications
You must be signed in to change notification settings - Fork 1
scoring
Joey Foo edited this page Feb 9, 2016
·
1 revision
The scoring system monitors your performance and is doing that regardless of the driving mode. After driving a session, you can access the performance analysis by opening the Review last game page from the main menu.
At the beginning of the simulation, you start with a score of zero points.
Events that award points | Points |
---|---|
Every successful stop at a station at which you are supposed to stop | 100 points |
Stopped within 1% of the allowed stop tolerance | 15 points |
Arrived right on schedule | 15 points |
Events that penalize | Points |
---|---|
Being late at a station | -20 points per minute late |
Being off the perfect stop position | Depends on position, up to -50 points |
Departing a station before the expected departure time: | -90 points per minute |
Opening the doors outside of the station area | Depends on duration of doors opened |
Exceeding the currently allowed track speed limit | Depends on amount and duration of overspeed |
Passing a red signal | -100 points |
Causing passenger discomfort | -20 points |
Forcing the train to topple | Depends on duration of toppling |
Causing a derailment | The score is reset to -1000 points if not already lower |
The maximum possible score is 100 times the amount of station at which you are expected to stop. Additional points you gain through the bonuses are only meant to compensate for penalties.
The final score is translated into a percentage between 0% and 100%, giving any of the following ratings:
Score | Rating |
---|---|
90% - 100% | Excellent |
80% - 90% | Superb |
70% - 80% | Great |
60% - 70% | Good |
50% - 60% | Mediocre |
40% - 50% | Fair |
30% - 40% | Poor |
20% - 30% | Bad |
10% - 20% | Terrible |
0% - 10% | Abysmal |
Comments and edits are welcome.
Please send errors, broken links, corrections and comments via Github Issues.