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Replace costume when type changed during edit #2500

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@coproc coproc commented Sep 27, 2019

As discussed with bromagosa at SnapCon I propose these changes to fix issue #2492 ("Editing costume type (SVG <-> bitmap) not working properly").

The following will improve:

  • new costumes will always have a unique name of the form 'Untitled' or 'Untitled(1)' ... (currently new SVG costumes will have default names of the form 'costume1', 'costume2', etc. not even guaranteeing a unique name)
  • when editing a costume and changing its type while editing, the original costume will be changed as expected in all cases (currently when editing a SVG costume and changing its type to bitmap, the original costume will remain unchanged, although the sprite will wear the changed costume; and when editing a bitmap costume and changing its type to SVG the edited costume will be added as new costume)
  • the code of VectorPaintEditorMorph does not depend on the Costume class any more
  • the Costume class does not depend on PaintEditorMorph or VectorPaintEditorMorph any more

@bromagosa
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Just to recap, this fixes #2492, among other issues :)

(thanks @coproc!)

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