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RiotQL

A graphql wrapper for Riot API

Usage

1. Installation:

  • clone repo to wherever you want.
git clone https://github.com/jeongY-Cho/riotql.git
  • install dependencies
npm install
  • build package
npm run build

2. Declare .env vars:

  • RIOT_API_DEVELOPMENT_KEY
  • RIOT_API_LEAGUE_KEY
  • RIOT_API_TFT_KEY
  • RIOT_API_VAL_KEY
  • RIOT_API_LOR_KEY
  • RIOT_API_TOURNAMENT_KEY
    • riot api keys
    • get a key (developer or otherwise) from: https://developer.riotgames.com/
    • the server will use the proper key for the proper endpoint
    • except or will fallback to the development key if provided.
    • note: tournament related calls will not fallback to the development key.
    • note 2: server won't start if at least development key isn't declared
  • PORT
    • default: 4000
    • port to run server

Note: Tournament related calls can only be done if you use a tournament api key.

3. Start server:

  npm start

Todo

  • Query resolvers for:
    • match
    • rankedList
    • rankedLeague
    • tournament / tournament stub (remove?)
    • clash
    • featured games
    • free champion rotation
  • Mutation resolvers for:
    • tournament
  • Subscription resolvers for:
    • featured games
    • free champion rotation
  • documentation: endpoint mapping from Riot API to RiotQL
  • riot api updates for tft, lor, valorant

Note About tests:

This app is built from ground up with type safety. Assuming that the tools used to generate types aren't broken themselves, everything should work as advertized. So there aren't tests.

Known Issues:

  • graphql schema names don't completely follow PascalCase/camelCase conventions because of name sanitizer of the graphql schema codegen breaks some names.
    • I could find the name sanitizer in the openapi-to-graphql dependency and enforce naming conventions but I can't be bothered to atm.
  • tournament implementation cannot be tested since I'm not a tournament provider