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Unity scripts to capture the current game view with alpha channel, usable in both edit and play mode.

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jeinselen/VF-UnitySaveGameView

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VF Save Game View

Save PNG files from the Unity editor both in and out of play mode, using either a standalone render panel or camera-attached script.

Screenshot of the Save Game View user interface showing the settings and Save PNG render button

Installation

  • Download the package
  • Import into Unity
  • Open the Tools > Vectorform > Save Game View panel, or attach SaveCameraView to a camera object
  • Set the desired settings and click Save PNG

Features

  • Capture the game view in the editor without entering play mode
  • Can be used as a UI panel or as a script attached to a camera
  • Save PNG images with alpha, with two setup requirements:
    • Camera background type must be set to Solid Color using black with 0% alpha
    • Post processing must be disabled or modified to maintain alpha (URP doesn't by default [archive link])
  • Use dynamic variables in the file name for automated outputs
    • {scene} = the name of the currently open scene
    • {camera} = the name of the first active camera (SaveGameView) or attached camera (SaveCameraView)
    • {samples} = the selected multi-sampling level
    • {date} = the current date in YYYY-MM-DD format
    • {time} = the current time in HH-MM-SS.F format

Debugging

  • If you get the error "no active camera found in the scene view" even though an active camera exists, make sure it's tagged as "mainCamera" in the Inspector.

Credits

Many thanks to the original inspiration Snapscreen by Mufalder, along with code for the directory browse/reveal UI setup.

Notes

  • Basic testing performed in Unity 2021.3 and 2022.1, should work in other versions
  • This was development by a member of the design department as an internal tool only, and does not reflect the quality or standards of the Vectorform engineering department
  • No warranty is provided, use at your own risk

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Unity scripts to capture the current game view with alpha channel, usable in both edit and play mode.

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