Skip to content
View JDSherbert's full-sized avatar
Block or Report

Block or report JDSherbert

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
JDSherbert/README.md

JDSherbert

Print: Occasionally makes noises that sound good!


Print: Proficiencies

Print: Welcome To My Github Profile

Welcome to my Github repository! I am a highly skilled and passionate Audio Engineer with extensive experience in the AAA and VR game industries. With a keen understanding of both the technical and creative aspects of game development, I strive to create immersive and captivating gaming experiences.

I invite you to delve into my repository and checkout my work + contributions to the world of game audio!


Print: Featured Repositories

Print: JDSherbert's Github Stats

From: 19 May 2022 - To: 06 May 2024

Total Time: 1,607 hrs 50 mins

C#                     972 hrs 48 mins >>>>>>>>>>>>>>>----------   59.87 %
C++                    384 hrs 37 mins >>>>>>-------------------   23.67 %
C                      120 hrs 1 min   >>-----------------------   07.39 %
Objective-C            79 hrs 37 mins  >------------------------   04.90 %
Markdown               17 hrs 9 mins   -------------------------   01.06 %
Other                  17 hrs          -------------------------   01.05 %

Snake Snake






Pinned

  1. FMOD-Audio-Engine FMOD-Audio-Engine Public

    Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.

    C# 1

  2. Unreal-Engine-Gameplay-Module-Template Unreal-Engine-Gameplay-Module-Template Public template

    Unreal Engine Module Template for faster creation of Unreal Engine gameplay modules.

    C# 3 4

  3. Unreal-Engine-Class-Templates Unreal-Engine-Class-Templates Public template

    Simple template classes for writing Unreal C++, handy as a reference point or as a quick start with syntax.

    C++ 3

  4. Unreal-Engine-Plugin-Template Unreal-Engine-Plugin-Template Public template

    Plugin template boilerplate for Unreal Engine.

    C++ 2

  5. Unreal-Engine-Dependency-Injection-Module Unreal-Engine-Dependency-Injection-Module Public

    Simple implementation of a Dependency Injector for Unreal Engine (in a gameplay module). Uses a Singleton instance to hold the registered objects.

    C++ 2

  6. VerzatileDevOrg/Programming_HandBook VerzatileDevOrg/Programming_HandBook Public

    The Programmer's Handbook is an open source initiative to collect, archive, and localize all programming knowledge in one collective space.

    SCSS 6 5