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infinigen

This is a demo for Minecraft-like procedural generation using the Bevy game engine.

  • chunks along all axes (X, Y and Z)
  • adjustable zoom level for viewing a world at different levels of detail

Main screenshot Zoomed out screenshot

Quickstart

cargo run  # dynamically linked, compiles faster and runs slower

or

cargo run --release --no-default-features  # best performance

Controls

  • WASD - to move around
  • Space - ascend
  • Shift - descend
  • F3 - toggle wireframes
  • F9 - toggle chunk borders (only works near the origin)

Configuration

Copy config.example.ron to config.ron if you want to adjust settings beforehand (e.g. initial start position).

Development

All textures are derived from images generated with Midjourney.