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Merriment

Entity/Components based 2D engine written in C with embedded Lua scripts.

Description

Engine written on my spare time. I wanted to do a game, ended up doing an engine ... again. Hey, engines are fun.

Usage

It is currently possible to load scenes with scripts and program shaders. You can run and load a scene :

scons -Q && ./bin/merriment

Requirements

  • Scons
  • SDL2
  • OpenGL (OS X only)
  • chipmunk
  • LuaJIT
  • python2.7 (only required for the so-called "editor")

Editor

{
    "entities": [
        {
            "components": [
                [
                    "script",
                    {
                        "instance": {},
                        "path": "assets/scripts/player.lua"
                    }
                ],
                [
                    "transform",
                    {
                        "angle": 0.0,
                        "position": [
                            0.0,
                            0.0
                        ],
                        "scale": [
                            1.0,
                            1.0
                        ]
                    }
                ],
                [
                    "sprite",
                    {
                        "sprite": "assets/sprites/red_square.png",
                        "program": ["assets/shaders/vertex.vs", "assets/shaders/fragment.fs"]
                    }
                ]
            ],
            "name": "test"
        }
    ],
    "path": "scene.mp",
    "source": "scene.json"
}

Install the python requirements from /editor/requirements.txt with

pip install -r editor/requirements.txt

It is possible to convert a json scene to msgpack format with the following command :

python editor/compiler.py

To unpack a scene :

python editor/decompiler.py

By default, compiler and decompiler will run through all the files of assets/editor/ or assets/scenes/. In order to (de)compile only one file, the usage would be :

python editor/decompiler.py MSGPACK_FILE_PATH

or

python editor/compiler.py JSON_FILE_PATH

Hot reload

If you have already a running application, it is possible to hotreload a scene by pressing BACKSPACE.

Why Merriment ?

mer•ri•ment (mĕrˈĭ-mənt)

    n.  High-spirited fun and enjoyment; hilarity.

It's jun for fun and for learning.

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Entity/Components based 2D engine written in C with embedded Lua scripts.

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