Learning C# using Scott Lilly's guide and extending the code.
- Change setting of game (sci-fi)
- Change names of areas
- Change names of monsters
- Change names of weapons
- Change quest objectives
- Add a map to the UI
- When player dies, remove loot and gil gained (add a game over line, and restart the game)
- Add a new monster
- Include more than one monster in one area
- Add a new weapon
- Adding the option to use their fists as a weapon
- Problem where the player is able to sell current weapon but unable to buy it back from the Vendor
- Add a new disposable item
- Add a new area
- Add a new quest