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WIP: Proper video scaling, sdl blitting, 32bpp resource support, etc. #738
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Commits on Oct 27, 2023
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Added optional custom two axis scaling
Needed for accurate strategic map scaling and rendering.
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Revert "Make four render variables const"
This reverts commit 6748af1.
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Removed FloatFromCellToScreenCoordinates()
Replaced with FromCellToScreenCoordinates() call which should be accurate now.
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[WIP] Fixed tactical soldier animation rendering.
Old code used palette to render different characters. We don't use palette anymore so multiple surfaces are loaded for each skin/head/pants/vest color combination. Cached surfaces are loaded during rendering when they miss color combination. TODO: improve/rewrite caching FIXME: pallete was replaced by UTF8 string class - this is possibly borked now
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Commits on Nov 5, 2023
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