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Fix bug returning to the game screen from the load screen #2687

Fix bug returning to the game screen from the load screen

Fix bug returning to the game screen from the load screen #2687

Workflow file for this run

name: GitHub CI
on:
push:
branches: [ master, nightly ]
tags: [ '**' ]
pull_request:
types: [ opened, synchronize, reopened ]
jobs:
ci-build:
strategy:
fail-fast: false
matrix:
cfg:
- name: Linux
os: ubuntu-20.04
target: linux
- name: Linux mingw64
os: ubuntu-22.04
target: linux-mingw64
- name: Mac
os: macos-11
target: mac
- name: Android
os: ubuntu-20.04
target: android
name: ${{ matrix.cfg.name }} ${{ github.ref }}
runs-on: ${{ matrix.cfg.os }}
steps:
- name: Context in env
env:
GITHUB_CONTEXT: ${{ toJson(github) }}
JOB_CONTEXT: ${{ toJson(job) }}
STEPS_CONTEXT: ${{ toJson(steps) }}
RUNNER_CONTEXT: ${{ toJson(runner) }}
STRATEGY_CONTEXT: ${{ toJson(strategy) }}
MATRIX_CONTEXT: ${{ toJson(matrix) }}
run: ''
- name: Checkout
uses: actions/checkout@v3
- name: Compiler cache (sccache)
uses: actions/cache@v2
with:
path: |
~/.cache/sccache
~/Library/Caches/Mozilla.sccache
key: ${{ matrix.cfg.target }}-sccache-v1-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ matrix.cfg.target }}-sccache-v1-${{ github.ref }}-
${{ matrix.cfg.target }}-sccache-v1-refs/heads/master-
${{ matrix.cfg.target }}-sccache-v1-
- name: Cache Rust deps and build output
uses: actions/cache@v2
with:
path: |
~/.cargo/bin
~/.cargo/registry/index
~/.cargo/registry/cache
~/.cargo/git/db
~/.rustup
key: ${{ matrix.cfg.target }}-rust-v2-${{ hashFiles('rust') }}
restore-keys: |
${{ matrix.cfg.target }}-rust-v2-${{ hashFiles('rust') }}
${{ matrix.cfg.target }}-rust-v2-
- name: Set up JDK 18
uses: actions/setup-java@v3
if: matrix.cfg.target == 'android'
with:
distribution: temurin
java-version: 18
cache: 'gradle'
- name: Setup Android SDK
uses: android-actions/setup-android@v2
if: matrix.cfg.target == 'android'
- name: Set up environment
shell: bash
run: |
. ${{ github.workspace }}/.ci/ci-setup.sh 2>&1
echo "PATH=$PATH" >> $GITHUB_ENV
env:
CI_TARGET: ${{ matrix.cfg.target }}
ANDROID_KEYSTORE_FILE: ${{ secrets.ANDROID_KEYSTORE_FILE }}
- name: Build and run tests
shell: bash
run: ${{ github.workspace }}/.ci/ci-build.sh 2>&1
env:
CI_NAME: ${{ matrix.cfg.name }}
CI_OS: ${{ matrix.cfg.os }}
CI_TARGET: ${{ matrix.cfg.target }}
CI_REF: ${{ github.ref }}
GITHUB_ACCESS_TOKEN: ${{ secrets.GITHUB_TOKEN }}
ANDROID_KEYSTORE_PASSWORD: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
- name: Publish packages
shell: bash
working-directory: ${{ github.workspace }}
run: ${{ github.workspace }}/.ci/ci-publish.sh 2>&1
env:
CI_REF: ${{ github.ref }}
GCLOUD_CREDENTIALS_SALT: ${{ secrets.GCLOUD_CREDENTIALS_SALT }}
GCLOUD_CREDENTIALS_KEY: ${{ secrets.GCLOUD_CREDENTIALS_KEY }}
GCLOUD_CREDENTIALS_IV: ${{ secrets.GCLOUD_CREDENTIALS_IV }}
- name: Upload android cmake logs
uses: actions/upload-artifact@v2
if: failure() && matrix.cfg.target == 'android'
with:
name: android-cmake-logs
path: |
**/*/cmake_server_log.txt
**/*/CMakeOutput.log
- name: Collect artifacts
shell: bash
run: |
set -e
set -x
mkdir artifacts
for file in ci-build/ja2-stracciatella_*; do
cp "${file}" artifacts/
done
- name: Upload artifacts
uses: actions/upload-artifact@v2
with:
name: artifacts
path: ${{ github.workspace }}/artifacts
ci-lint:
strategy:
fail-fast: false
matrix:
cfg:
- os: ubuntu-latest
target: linux
- os: macos-latest
target: mac
- os: windows-latest
target: windows
name: lint ${{ matrix.cfg.target }} ${{ github.ref }}
runs-on: ${{ matrix.cfg.os }}
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Install rustup
shell: bash
run: |
curl --proto '=https' --tlsv1.2 -sSfL https://sh.rustup.rs | sh -s -- -y --default-toolchain=$(cat ./rust-toolchain)
- name: Run cargo fmt
shell: bash
working-directory: ./rust
run: cargo fmt --verbose --all --check
- name: Run cargo clippy
shell: bash
working-directory: ./rust
run: cargo clippy --all-targets --all-features --verbose -- -D warnings