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Releases: inanevin/LinaVG

LinaVG v1.1.2

08 Dec 20:18
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  • Text font atlas creation bugs fixed.

LinaVG v1.1.1.1

04 Dec 12:12
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  • Quick fix for integer starting points on cached texts.

LinaVG v1.1.1

04 Dec 11:44
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  • Floating point to integer starting points for text quads.

LinaVG v1.1.0

03 Dec 13:45
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  • Bug fixes on outline texture tint colors
  • Bug fixes on text alignment

⚠️ Breaking Changes

  • Better text size calculation & various SDF fixes. Might change how the texts are aligned vertically on existing applications.

LinaVG v1.0.9.1

28 Nov 17:59
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  • Textures now support tint color, use:
    • style.color.m_start
    • style.outlineOptions.m_start
    • or 'tint' argument in DrawImage().

LinaVG v1.0.9

28 Nov 17:57
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  • Textures now support tint color, use:
    • style.color.m_start
    • style.outlineOptions.m_start
    • or 'tint' argument in DrawImage().

LinaVG v1.8.0

26 Nov 12:49
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  • Texts will always persistently start at the same position now even if you have a textScale different than 1.0f.

LinaVG v1.0.7.1

23 Oct 15:00
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  • Text caching for both normal & SDF texts. You can now use Configs to enable caching, which provides better text rendering performance in exchange for more memory consumption. Check out the Wiki for more information on text caching.
  • Some cleanup

LinaVG v1.0.7

23 Oct 14:38
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  • Text caching for both normal & SDF texts. You can now use Configs to enable caching, which provides better text rendering performance in exchange for more memory consumption. Check out the Wiki for more information on text caching.

LinaVG v1.0.6

22 Oct 07:22
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  • Separate library binaries for GL backend and No backend.
  • Use GL Backend if you are using OpenGL.
  • Use No Backend if you want to implement your custom LinaVG backend in your application.