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Releases: inanevin/LinaVG

LinaVG v1.2.7

19 Mar 11:23
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  • FontHandle updated to unsigned int.

LinaVG v1.2.6

19 Mar 11:12
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  • Linking fixes.

LinaVG v1.2.5

19 Mar 10:41
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Breaking changes

  • Font handles & font logic has changed. Now users can supply unique ID's for their font's and use the same ID's in TextOptions & SDFTextOptions.
  • Removed FlipTextureUVs config as it was only handled on the example backend level, not on the API level.

LinaVG v1.2.4

19 Mar 07:48
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  • Reverting some changes, nothing major.

LinaVG v1.2.3

18 Mar 23:28
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  • LinaVG::Vertex structure aligned to be 16 bytes per element.

LinaVG v1.2.2

18 Mar 17:55
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  • Basically v1.2.1, really smol tiny fix.

LinaVG v1.2.1

18 Mar 17:32
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  • All style options now support local AA and framebuffer multiplier alongside the global ones.

LinaVG v1.2.0

18 Mar 16:58
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  • Threading support for those who are implementing their custom backends. Check out the wiki page for more information!

LinaVG v1.1.4

10 Jan 19:56
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  • Support for drawing inwards outlines on filled shapes.

LinaVG v1.1.3

10 Dec 12:12
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  • Better text caching, respecting relative indices.