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Releases: icza/screp

screp v1.11.3

28 Mar 13:12
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  • Force UTF-8 when reading game title for Remastered replays (see #46)

screp v1.11.2

24 Mar 10:41
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  • Fix a Melee team detection bug d1bd393

screp v1.11.1

23 Mar 22:11
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  • Return useful info and just log error when replay is corrupted

screp v1.11.0

23 Mar 08:05
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  • ShieldBattery's custom section is (partly) parsed and set to the Replay.ShieldBattery field.

screp v1.10.0

07 Mar 11:54
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  • Added team detection support in UMS AI games, for details see #44

screp v1.9.1

02 Jan 15:38
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  • Improve map string data parsing b5716f0

screp v1.9.0

27 Dec 22:04
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  • Added support to parse map graphics related data (sprites and placed units) de86797
  • Added a -mapgfx flag to include the map graphics data in the JSON output c414383
  • Certain data is excluded from output JSON if null (Mapdata.Tiles, MineralFields, Geysers) c414383
  • Added critter unit ID constants 7e15dae

screp v1.8.2

28 Oct 11:27
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  • Fixed: "Land" commands were displayed as "Build" commands #35

screp v1.8.1

27 Oct 11:09
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  • SlotIDs of AllianceCmd and VisionCmd are not marshaled as number arrays into JSON instead of Base64 #34
  • Renamed repcore.GameType1v1 to GameType1on1, also changed its short name from "1v1" to "1on1" (to avoid confusion with 1v1 format) ccf2e49

screp v1.8.0

19 Oct 17:45
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  • Added a -overview CLI flag which displays an overview / summary in human readable format (no JSON), see eaa9528