Releases: icza/screp
Releases · icza/screp
screp v1.11.3
screp v1.11.2
- Fix a Melee team detection bug d1bd393
screp v1.11.1
- Return useful info and just log error when replay is corrupted
screp v1.11.0
- ShieldBattery's custom section is (partly) parsed and set to the
Replay.ShieldBattery
field.
screp v1.10.0
- Added team detection support in UMS AI games, for details see #44
screp v1.9.1
- Improve map string data parsing b5716f0
screp v1.9.0
- Added support to parse map graphics related data (sprites and placed units) de86797
- Added a
-mapgfx
flag to include the map graphics data in the JSON output c414383 - Certain data is excluded from output JSON if
null
(Mapdata.Tiles
,MineralFields
,Geysers
) c414383 - Added critter unit ID constants 7e15dae
screp v1.8.2
- Fixed: "Land" commands were displayed as "Build" commands #35
screp v1.8.1
screp v1.8.0
- Added a
-overview
CLI flag which displays an overview / summary in human readable format (no JSON), see eaa9528