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WIP: Remove warnings #102

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WIP: Remove warnings #102

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niil-ohlin
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@niil-ohlin niil-ohlin commented Mar 30, 2020

A solution for removing warnings. I really don't like this solutions. It's way to naive and hacky and really degrades the quality of the codebase. Does anyone have a suggestion for how the mutex warnings can be addressed?

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@moglistree moglistree left a comment

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Can we rebase this on the merged 5.2 for starters?

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@@ -21,20 +21,22 @@ public final class Callbacker<Value> {

private var callbacks = Callbacks.none
private var _mutex = pthread_mutex_t()
private var mutex: PThreadMutex { return PThreadMutex(&_mutex) }
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Are you allowed to add extension to PThreadMutex (UnsafeMutablePointer<pthread_mutex_t>)? Otherwise perhaps create a thin wrapper around it and use that instead?

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good idea! I'll try that!

@niil-ohlin niil-ohlin force-pushed the remove-warnings branch 3 times, most recently from 0397903 to d26589b Compare March 30, 2020 10:48
@niil-ohlin niil-ohlin changed the title WIP WIP WIP: Remove warnings WIP: Remove warnings Mar 30, 2020
}

mutating func unlock() {
withPointer { $0.unlock() }
}
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Why not add protect as well, to avoid rewriting a lot of code?

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It caused crashes when I used protect. I'm not a 100% sure why though.

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How did your code look like and did the log specify why it crashed (e.g. exclusivity violation)?

@@ -10,8 +10,7 @@ import Foundation

/// A reference wrapper around a POSIX thread mutex
public final class Mutex {
private var _mutex = pthread_mutex_t()
private var mutex: PThreadMutex { return PThreadMutex(&_mutex) }
private var mutex = pthread_mutex_t()
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I saw this comment:

/// Helper methods to work directly with a Pthread mutex pointer to avoid overhead of alloction and reference counting of using the Mutex reference type.
/// - Note: You have to explicity call `initialize()` before use (typically in a class init) and `deinitialize()` when done (typically in a class deinit)
extension UnsafeMutablePointer where Pointee == pthread_mutex_t {

I'm trying to remember what the reason we the pthread_mutex_t -> PThreadMutex dance above, and if this change will alter the behaviour are performance...

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Hmm, ok this solution might not be correct at all. I thought that because private var mutex: PThreadMutex { return PThreadMutex(&_mutex) } would create a new UnsafeMutablePointer every time you called it. It would be functionally the same as withUnsafeMutablePointer(to: &_mutex) { ... } but it seems to change behavior.

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@niil-ohlin do you remember why this didn't work? I opened #104 now and saw your PR

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5 participants