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Rendering Scripts

Synopsis

Collection of rendering scripts that I use to automate content creation via ffmpeg. This is done for archival purposes of gameplay footage. It is also so I can access all of these scripts in one place (Since apparently I keep losing them...).

Renderers

Each directory has a "system" of rendering tools with very specific usages. They are all powered by FFmpeg. Their development branch is also listed below. If I haven't made the tools/scripts for a section public yet, the Dev Branch will show as n/a.

Name Dev Branch Description
gameplay dev/gameplay AVI->MKV for Dxtory and Fraps footage
gba dev/gba AVI->MKV for recordings exported from VBA-RR.
geforce_experience dev/geforce_experience Scripts for dealing with GeForce Experience footage.
half-life n/a Scripts for dealing with Half-Life 1 footage. Christmas Deathmatch scripts and some assets included.
hdr_gameplay dev/hdr_gameplay AVI->MKV for Dxtory footage recorded on an HDR display. Supplies a program to aid in generating HDR metadata for a delivery MKV file.
source-tga n/a TGA Frames->MKV for recordings exported from Source Engine games.
spyhunter dev/spyhunter Workspace for 4K SpyHunter (PS2 Reboot) gameplay project for DERPGProductions on YouTube. All scripts, and some assets are included. No video or audio files though.
synergy dev/synergy Scripts for dealing with Synergy (HL2 Co-op Mod) Gameplay. Quad POV. 2x2 split-screen.
zoom dev/zoom Scripts for dealing with Zoom recordings in a VERY specific format.

Setup

Each of these have their own specific setup requirements. But I try to make it so that you only need to have ffmpeg as a valid command to run any shell script. If this is not the case, I will document it in each renderer's respective directory.

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FFmpeg-powered rendering scripts for rapidly encoding gameplay videos that require little-to-no editing

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