- Limoges, France
- hporro.github.io
- @hporro_s
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fragmentSand
fragmentSand PublicA OpenGL fragment shader based 2D falling sand simulatior game.
HTML 4
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IncrementalDelaunay
IncrementalDelaunay PublicMesh construction and refinement algorithms implemented for a University course in the topic
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CollisionDetectionTest
CollisionDetectionTest PublicProcessing implementation of some 2D collision detection algorithms.
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Tarea2GPU
Tarea2GPU PublicSegunda tarea del curso Programación en GPU del departamento de computación de la Universidad de Chile
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