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FAST-LIVO2

FAST-LIVO2: Fast, Direct LiDAR-Inertial-Visual Odometry

1. Related video

Our accompanying video is now available on YouTube.

2. Related paper

Related paper will be available on arxiv soon.

3. Codes & Datasets & Application

Our paper is currently undergoing peer review. The code, dataset, and application will be released once the paper is accepted.

4. Preview

This section showcases representative results of FAST-LIVO2 with high-resolution screenshots, allowing for easier observation of details.

4.1 Online point cloud mapping results (Partial)

All sequences in FAST-LIVO2 private dataset are captured using low-cost Livox Avia LiDAR + pinhole camera.

CBD_Building_03

"CBD Building 03" sequence (severe LiDAR and camera degeneration)

Retail_Street

"Retail Street" sequence

Bright_Screen_Wall

"Bright Screen Wall" sequence (severe LiDAR degeneration)

HIT_Graffiti_Wall_01 HIT_Graffiti_Wall_02

"HIT Graffiti Wall" sequence (severe LiDAR degeneration)

HKU_Centennial_Garden

"HKU Centennial Garden" sequence

SYSU_01

"SYSU 01" sequence

Banner_Wall CBD_Building_02

Left: "Banner Wall" sequence (severe LiDAR degeneration), Right: "CBD Building 02" sequence (severe LiDAR degeneration)

HKU_Landmark HKUST_Red_Sculpture

Left: "HKU Landmark" sequence, Right: "HKUST Red Sculpture" sequence

Mining_Tunnel_01

"Mining Tunnel" sequence (severe LiDAR and camera degeneration)

HKisland01_2 HKisland01

"HKisland01" sequence

HKairport01 HKairport01_2

"HKairport01" Sequence (LiDAR degeneration)

4.2 Mesh and texture reconstruction based on our dense colored point clouds

mesh

(a) and (b) are the mesh and texture mapping of “CBD Building 01”, respectively. (c) is the texture mapping of “Retail Street”, with (c1) and (c2) showing local details.

4.3 Gaussian Splatting based on our dense colored point clouds

nerf

Comparison of ground-truth image, COLMAP+3DGS, and FAST-LIVO2+3DGS in terms of render details, computational time (time for generating point clouds and estimating poses + training time), and PSNR for a random frame in “CBD Building 01”.

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