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CPP Modules

This modules are an introduction to Object-Oriented Programming.

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  • Module 00 ― Namespaces, classes, member functions, stdio streams, initialization lists, static, const, and some other basic stuff
  • Module 01 ― Memory allocation, pointers to members, references, switch statement
  • Module 02 ― Ad-hoc polymorphism, operator overloading and Orthodox Canonical class form
  • Module 03 ― Inheritance
  • Module 04 ― Subtype polymorphism, abstract classes, interfaces
  • Module 05 ― Repetition and Exceptions
  • Module 06 ― C++ casts
  • Module 07 ― C++ templates
  • Module 08 ― Templated containers, iterators, algorithms
  • Module 09 ― STL

General Rules

Compiling

  • Compile your code with c++ and the flags -Wall -Wextra -Werror
  • Your code should still compile if you add the flag -std=c++98

Formatting and naming conventions

  • The exercise directories will be named this way: ex00, ex01, ... , exn
  • Name your files, classes, functions, member functions and attributes as required in the guidelines.
  • Write class names in UpperCamelCase format. Files containing class code will always be named according to the class name. For instance: ClassName.hpp/ClassName.h, ClassName.cpp, or ClassName.tpp. Then, if you have a header file containing the definition of a class "BrickWall" standing for a brick wall, its name will be BrickWall.hpp.
  • Unless specified otherwise, every output messages must be ended by a new-line character and displayed to the standard output.
  • Goodbye Norminette! No coding style is enforced in the C++ modules. You can follow your favorite one. But keep in mind that a code your peer-evaluators can’t understand is a code they can’t grade. Do your best to write a clean and readable code.

Allowed/Forbidden

  • You are not coding in C anymore. Time to C++! Therefore:
  • You are allowed to use almost everything from the standard library. Thus, instead of sticking to what you already know, it would be smart to use as much as possible the C++-ish versions of the C functions you are used to.
  • However, you can’t use any other external library. It means C++11 (and derived forms) and Boost libraries are forbidden. The following functions are forbidden too: *printf(), *alloc() and free(). If you use them, your grade will be 0 and that’s it.
  • Note that unless explicitly stated otherwise, the using namespace <ns_name> and friend keywords are forbidden. Otherwise, your grade will be -42.
  • You are allowed to use the STL in the Module 08 and 09 only. That means: no Containers (vector/list/map/and so forth) and no Algorithms (anything that requires to include the header) until then. Otherwise, your grade will be -42.

A few design requirements

  • Memory leakage occurs in C++ too. When you allocate memory (by using the new keyword), you must avoid memory leaks.
  • From Module 02 to Module 09, your classes must be designed in the Orthodox Canonical Form, except when explicitely stated otherwise.
  • Any function implementation put in a header file (except for function templates) means 0 to the exercise.
  • You should be able to use each of your headers independently from others. Thus, they must include all the dependencies they need. However, you must avoid the problem of double inclusion by adding include guards. Otherwise, your grade will be 0.

Read me

  • You can add some additional files if you need to (i.e., to split your code). As these assignments are not verified by a program, feel free to do so as long as you turn in the mandatory files.
  • Sometimes, the guidelines of an exercise look short but the examples can show requirements that are not explicitly written in the instructions.
  • Read each module completely before starting! Really, do it.
  • By Odin, by Thor! Use your brain!!!

By Odin, by Thor! Use your brain!!!