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Making use of AR.js and Aframe to enable Web based Augmented Reality / WebAR experience. Models are used from Google Poly! 📱

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Web based Augmented Reality/WebAR using AR.JS, AFrame and Google Poly

A really simple example to demonstrate the ease and use of AR.js,AFrame and Google Poly for creating Web based Augmented Reality experience.

Prerequisites:

  • A mobile phone with rear camera
  • Grant Camera Permissions when prompted in the browser!

What you'll find

  • The AR marker is assumed to be vertical on a flatscreen device, hence the scene is rotated accordingly
    • Example covers :

      • Creating & Setting Scene Params
      • Use of Lights and Shadows in the scene
      • Loading OBJ models from Google Poly
      • Adding Multiple Simple Animations based on different properties
      • Making use of Kanji marker.

      Scan the Kanji marker on the blog post : "Escape the flatland using Augmented/Virtual Reality" <- Google it

Go to https://he.ms/ar2 in order to experience Web AR/VR. No additional app installation is required

Google Poly Model Credits:

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Making use of AR.js and Aframe to enable Web based Augmented Reality / WebAR experience. Models are used from Google Poly! 📱

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