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thrust-platform

Build Status (https://travis-ci.org/hayesmaker/thrust-platform) Phase-2-e (https://github.com/hayesmaker/phase-2-e)

Game engine for creating thrust-a-likes... Physics blasters which require brains.

http://thrust-platform.herokuapp.com/

Inspired and heavily copied from BBC Micro and Commodore 64 game "Thrust" by Jeremy Smith.
https://en.wikipedia.org/wiki/Thrust_(video_game).

Assets

Currently the Assets are protected, and not shared here, I will be deploying assets for a single Thrust level only to demonstrate a game using the platform.

Builds

Currently builds of Thrust 30 are tightly coupled here in the platform repo. I'm planning to make the platform completely seperate from Thrust 30, so that it can more easily be used as intended.

  • To build Thrust 30 v2.0.0-pre-alpha (re-write which removes Phaserjs): npm run build:new
  • To build Thrust 30 v1 (current production version): npm run build

Features

  • Browserstack Have been kind enough to support this open source project. https://www.browserstack.com/
  • Nightwatch Really simple Selenium based End to end tests http://nightwatchjs.org/
  • Phase-2-e Plugin for Nightwatch to support end to end testing canvas based HTML5 https://www.npmjs.com/package/phase-2-e
  • Phaser Opensource HTML5 game framework for Canvas & WebGL http://phaser.io/
  • Mocha Unit Testing https://mochajs.org/ with sinon, chai and sinon-chai bdd style unit testing
  • Yuidocs Source code documentation
  • Node Backend: Node, Express, Jade
  • Mobile Friendly Touch control interface for touch enabled displays
  • Asset Pipeline Using TexturePacker and PhysicsEditor

Prerequisistes

  • node & npm
  • Currently build with Node v12.18.2 and NPM v6.14.5 until I fix the build for latest node version

Install

  • npm install

Build

  • npm run build

Tests

  • npm test

Run

Changelog

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Licence