The fbx3d
crate allow to parse and load FBX
3D model files. It is based on the blender
implementation of the FBX
file format.
It is currently only able to parse the file format into a Rust representation. I plan to write helpers to extract rendering information (VAO with UV and normals, indices, animation key, ...) from that structure.
In the future, writing FBX
file could also be implemented, feel free to contribute.