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The Ray Tracer Challenge, by Jamis Buck (using Rust standard libray only)

spheres

✅ Chapter 1 - Tuples, Points and Vectors

✅ Chapter 2 - Drawing on a canvas

✅ Chapter 3 - Matrices

✅ Chapter 4 - Matrix transformations

✅ Chapter 5 - Ray-Sphere intersections

✅ Chapter 6 - Light and shading

✅ Chapter 7 - Making a scene

✅ Chapter 8 - Shadows

✅ Chapter 9 - Planes

✅ Chapter 10 - Patterns

✅ Chapter 11 - Reflection and Refraction

👨🏼‍💻 Chapter 12 - Cubes

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Rust implementation of 'The Ray Tracer Challenge' by Jamis Buck, using Rust standard library only.

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