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dotnetwhat

Programming is communicating instructions. Semantics matter.

Table of Contents

Overview

The pillars of the .NET stack is the runtime, libraries and languages.

CLR

.NET is known as managed because it provides a runtime environment called the Common Language Runtime (CLR) to manage code execution. The CLR is a set of libraries for running .NET applications and is responsible for things like enforcing type safety and memory management. The CLR Just In Time (JIT) compiles managed code into native processor-specific code on demand at runtime. Only code that is used gets JIT compiled to avoid wasting resources.

CTS and CLS

.NET applications can be written in different languages, and each language compiler must adhere to the rules laid out in the Common Type System (CTS) and Common Language Specification (CLS).

The CTS establishes a framework for cross language execution by defining rules all languages must follow when it comes to working with types. It also has a library containing the basic primitive types including char, bool, byte etc. The CTS also defines the two main kinds of types that must be supported: value types and reference types. The CTS also includes rules for inheritance, interfaces, and virtual methods etc. that enables an object-oriented programming model. The CLS is a subset of the CTS and defines a set of common features needed by applications.

BCL

.NET has a large set of libraries called the Base Class Library (BCL), which provides implementation for many general types, algorithms, and utility functionality.

.NET SDK

The .NET SDK, or software development kit, is a set of libraries and tools for developing .NET applications.

CIL

Code is compiled into Common Intermediate language (CIL), in the form of Portable Executable files such as .exe and .dll files. CIL is CPU-independent CIL instructions for loading, storing, initializing, and calling methods on objects, arithmetic and logical operations, control flow, direct memory access, exception handling etc. CIL is just in time JIT compiled to native, CPU-specific code, by the CLR as runtime.

Running an Application

When a .NET application is initialised the operating system loads the CLR. The CLR then loads the application's assemblies into memory, and reserves a contiguous region of virtual address space for the application called the managed heap. The managed heap can have an initial size of 2GB-4GB for 32-bit systems, and slightly larger for 64-bit systems.

The CLR also creates the application domain, which in turn creates the main thread the application runs on. Each thread is allocated it's own stack memory, which is part of the thread context. Threads have a default stack size of 1MB on a 32-bit system, and 4MB on a 64-bit system. The main thread executes the application's entry point, typically the static Main() method, and the application starts running.

The CLR continues to provide services such as memory management, garbage collection, exception handling, and JIT compiling CIL code into native code.

The Message Loop

The main thread creates the GUI and executes the message loop, which is responsible for processing and dispatching messages queued by the operating system, such as key presses and mouse clicks. Each user control is bound to the thread that created it, typically the main thread, and cannot be updated by another. This is to ensure the integrity of UI components.

The message loop, or message pump, looks something like this:

// complexity removed for brevity

MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{ 
   TranslateMessage(&msg); 
   DispatchMessage(&msg); 
} 

The message loop calls GetMessage(&msg, NULL, 0, 0), to check the message queue. If there is no message the thread is blocked until one arrives e.g. a mouse move, mouse click or key press etc. When a message is placed in the queue the thread picks it off and calls TranslateMessage(&msg); to translate it into something meaningful. The message is then passed into DispatchMessage(&msg);, which routes it to the applicable even handler for processing e.g. Button1_Click(object sender, EventArgs e). When the event has finished processing GetMessage(&msg, NULL, 0, 0) and the process is repeated until the application shuts down.

Memory

Variables

Variables are simply named storage locations in memory. C# is a type-safe language and variables store value types and reference types. The main difference between them are the way they are handled in memory.

Value Types

Value type objects numeric types (int, decimal etc.), char, bool, enum and DateTime. Custom value types can be created using a struct.

Value type variables store the actual value of the type in the variable e.g. Int32 abc = 5; will create a storage location named abc that can store a 32 bit integer, and then assign abc the value 5. No additional type information is stored with a value type, as the type information is known at compile-time and embedded in the generated IL code.

When value type variables are assigned from one variable to another, or as an argument to a method, the value is copied. The new variable will have its own copy of the value and changing the value of one variable will not impact the value of the other variable.

Note

Value types live where they are created.

While local variables and parameters that are value types will be stored on the stack, if a reference type object contains a member that is a value type then that value type member will be stored on the heap with that reference type object.


Reference Types

Reference type objects come in two parts: the object stored in memory and a reference pointing to that object e.g. like an address to a house. When the reference is assigned from one variable to another the reference is copied and both variables will point to the same object. Unlike variables for value types, multiple variables can point to the same reference type object therefore operations on one variable can affect the object referenced by the other variable.

Note

A pimped up version of an analogy about reference types by Jon Skeet on .NET Rocks! (34m 42s)

A piece of paper with the address of a house written on it.

The house is a reference type object in memory. The address is the reference pointing to where that object is located in memory. The piece of paper is the variable containing the address pointing to the object in memory.

If you copy the same address to another piece of paper (another variable), you now have two variables pointing to the same object in memory. If you were to paint the door of the house green, both pieces of paper still point to the same house which now has a green door.

You cross out the address on the first piece of paper and replace it with the address of another house. Now each piece of paper (variables) have different addresses (references) each pointing to different houses (objects).

You throw away the second piece of paper with the address to the original house. Now no piece of paper (variable) points to the original house (object). If the garbage collector came along and finds a house (object) with no piece of paper (variable) pointing to it, the house is torn down to make space for a new object e.g. an array of flats.


Memory Allocation

When code execution enters a method, parameters passed into the method and local variables are allocated on the threads stack memory. For value type variables the value of the type is stored on the stack. For reference type variables the reference to the object is stored on the stack, while the object is stored on the heap.

Local variables and parameters are pushed onto the stack in the order they are created and popped off the stack on a last in first out (LIFO) basis. Local variables and parameters are scoped to the method in which they are created. The stack is self-maintaining so when the executing code leaves the method they are popped off the stack.

Local variables and parameters that are reference types push the reference, or pointer, to the object onto the stack, however, the object itself is always stored on the managed heap. While each thread has it's own stack memory, all threads share the same heap memory.

The managed heap consists of two heaps, the small object heap and the large object heap (LOH) for objects that are 85,000 bytes and larger, which are usually arrays. The small object heap is divided into three generations, 0, 1, and 2, so it can handle short-lived and long-lived objects separately lfor optimization reasons.

  • Gen 0 - newly allocated objects that are short lived. Garbage collection is most frequent on Gen 0.
  • Gen 1 - objects that survive a collection of Gen 0 are promoted to Gen 1, which serves as a buffer between short-lived objects and long-lived objects.
  • Gen 2 - objects that survive a collection of Gen 1 are considered long-lived objects and promoted to Gen 2.

The LOH is sometimes referred to as generation 3. If an object is greater than or equal to 85,000 bytes in size, it's considered a large object and allocated on the LOH. This number was determined by performance tuning.

To put into context what goes onto the LOH, 85,000 bytes is the equivalent of the following:

Type 85,000 bytes
string A string with 42,500 16bit characters, equivalent to approx. 9 x A4 pages of text
32 bit object reference An array containing 21,250 references to objects on a 32 bit system
64 bit object reference An array containing 10,625 references to objects on a 64 bit system
Int32 An array containing 21,250 integers
Int64 An array containing 10,625 longs
Decimal(16 bytes) An array containing 5,312 decimals

The initial size of the heap 2GB-4GB for 32-bit systems, and slightly larger for 64-bit systems. The heap can grow (and shrink) according to the demands of the application. The size the heap can grow to is limited by the available system memory and any restrictions imposed by the operating system and hardware.

Releasing Memory

Garbage collection is the process of releasing and compacting heap memory and occurs most frequently in Gen0. The LOH and Gen 2 are collected together, if either one's threshold is exceeded, a generation 2 collection is triggered.

Both Gen0 and Gen2 collections compact the memory, however, the large object heap (LOH) isn't compacted unless you use the GCSettings.LargeObjectHeapCompactionMode property to compact the large object heap on demand.

Phases of Garbage Collection

  • Suspension: all managed threads are suspended except for the thread that triggered the garbage collection
  • Mark: the garbage collector starts at each root and follows every object reference and marks those as seen. Roots include static fields, local variables on a thread's stack, CPU registers, GC handles, and the finalize queue
  • Compact: relocate objects next to each other to reduce fragmentation of the heap. Then update all references to point to the new locations
  • Resume: manage threads are allowed to resume

Workstation GC collection occurs on the user thread that triggered the garbage collection and remains at the same priority.

Server GC collection occurs on multiple dedicated threads. On Windows, these threads run at THREAD_PRIORITY_HIGHEST priority level. A heap and a dedicated thread to perform garbage collection are provided for each logical CPU

Background GC applies only to generation 2 collections and is enabled by default. Gen 0 and 1 are collected as needed while a Gen 2 collection is in progress. Background garbage collection is performed on one or more dedicated threads, depending on whether it's workstation or server GC.

Releasing Unmanaged Resources

The most common types of unmanaged resources are objects that wrap operating system resources, such as files, windows, network connections, or database connections. Although the garbage collector is able to track the lifetime of an object that encapsulates an unmanaged resource, it doesn't know how to release and clean up the unmanaged resource.

The protected virtual void Dispose(bool disposing) method executes in two distinct scenarios. If disposing equals true, the method has been called by a user's code and both managed and unmanaged resources can be disposed. If disposing equals false, the method has been called from inside the finalizer and you should not reference other managed objects as only unmanaged resources can be disposed in this scenario.

If you use unmanaged resources you should implement the dispose pattern to free memory used by unmanaged resources. The Dispose() method should not be virtual as it musn't be overriden by a derived class. When disposing is finished it should call GC.SuppressFinalize to take the object off the finalization queue and prevents finalization code from executing a second time.

Warning

Finalizers are dangerous. Objects with finalizers get placed on a queue after a collection and a single thread works the queue one at a time. Any blocking code in a finalizer will block the queue.

    public class Foo: IDisposable
    {
        // Pointer to an external unmanaged resource.
        private IntPtr handle;

        // Track whether Dispose has been called.
        private bool disposed = false;

        // Don't make Dispose() virtual. It mustn't be overridden by a derived class.
        public void Dispose()
        {
            Dispose(true);
            
            // GC.SuppressFinalize takes this object off the finalization queue
            // and prevents finalization code from executing a second time.
            GC.SuppressFinalize(this);
        }

        // Dispose(bool disposing) executes in two distinct scenarios.
        // 
        // 1. If disposing equals true, the method has been called by a 
        // user's code. Both managed and unmanaged resources can be disposed.
        // 
        // 2. If disposing equals false, the method has been called 
        // from inside the finalizer and you should not reference
        // other managed objects. Only unmanaged resources can be disposed.
        protected virtual void Dispose(bool disposing)
        {
            // Check to see if Dispose has already been called.
            if(!this.disposed)
            {
                if(disposing)
                {
                    //TODO: Dispose managed resources here.
                }

                // Dispose unmanaged resources.
                CloseHandle(handle);
                handle = IntPtr.Zero;

                // TODO: set large fields to null.

                disposed = true;
            }
        }

        // Use interop to call the method necessary
        // to clean up the unmanaged resource.
        [System.Runtime.InteropServices.DllImport("Kernel32")]
        private extern static Boolean CloseHandle(IntPtr handle);

        // The finalizer will run only if the Dispose method doesn't get called.
        // Do not provide finalizer in types derived from this class.
        ~Foo()
        {
            Dispose(false);
        }
    }

WeakReference Class

The WeakReference class references an object while still allowing it to be collected by garbage collection under memory pressure. This can be useful for caching. IMemoryCache uses WeakReference.

Memory and ASP.NET Core

When an ASP.NET Core app starts, the GC allocates heap segments where each segment is a contiguous range of memory. Transient objects that are referenced during the life of a web request are short lived and remain in gen 0. Application level singletons will migrate to generation 2. GC.Collect should not be done by production ASP.NET Core apps. Server GC is the default GC for ASP.NET Core apps and are optimized for the server. The GC mode can be set explicitly in the project file or in the runtimeconfig.json file of the published app.

<PropertyGroup>
  <ServerGarbageCollection>true</ServerGarbageCollection>
</PropertyGroup>

Note

Server GC gen0 collections are less frequent than Workstation GC.

On a typical web server environment, CPU usage is more important than memory, therefore the Server GC is better. If memory utilization is high and CPU usage is relatively low, the Workstation GC might be more performant. For example, high density hosting several web apps where memory is scarce e.g. docker containers.

See the following about GC using Docker and small containers

...When multiple containerized apps are running on one machine, Workstation GC might be more performant than Server GC.

HttpClient

Incorrectly using HttpClient can result in a resource leak. HttpClient implements IDisposable, but should not be disposed on every invocation. Rather, HttpClient should be reused.

Even when an HttpClient instances is disposed, the actual network connection takes some time to be released by the operating system. By continuously creating new connections, socket exhaustion can occur as each client connection requires its own client socket.

One way to prevent socket exhaustion is to reuse the same HttpClient instance, however, this exposes another issue, stale DNS. This is where the DNS record still points to the old IP address of a device. HttpClient only resolves DNS entries when the connection is created, and doesn't track any time to live, specified by the DNS server.

To get around both socket exhaustion and stale DNS, create a singleton (or static) HttpClient instance and set the PooledConnectionLifetime to the desired interval, which will recycle the connection.

var handler = new SocketsHttpHandler
{
    PooledConnectionLifetime = TimeSpan.FromMinutes(15) // Recreate every 15 minutes
};

HttpClient sharedClient = new HttpClient(handler);
IHttpClientFactory

IHttpClientFactory creates HttpClient instances and manages the pooling and lifetime of underlying HttpClientHandler instances. Automatic management avoids common DNS problems that occur when manually managing HttpClient lifetimes, including socket exhaustion and stale DNS.

IHttpClientFactory manages the lifetime of HttpClientHandler instances separately from instances of HttpClient that it creates. The HttpClientHandler instances are cached, defaulted to 2 mins, before being recycled.

Pooling HttpClientHandler'S helps reduce the risk of socket exhaustion and the refreshing process solve the DNS update problem by ensuring we don’t have long lived instances of HttpClientHandlers and connections hanging around.

When you call any of the AddHttpClient extension methods, you're adding the IHttpClientFactory and related services to the IServiceCollection.

WebApplicationBuilder builder = WebApplication.CreateBuilder(args);

builder.Services.AddHttpClient("name-client", httpClient =>
{
    httpClient.BaseAddress = new Uri("my-base_uri");
});

OutOfMemoryException

OutOfMemoryException is thrown when there isn't enough memory to continue the execution of a program. “Out Of Memory” Does Not Refer to Physical Memory. The most common reason is there isn't a contiguous block of memory large enough for the required allocation size. Another common reason is attempting to expand a StringBuilder object beyond the length defined by its StringBuilder.MaxCapacity property.

Accessing Memory underlying a Variable

C# code is called "verifiably safe code" because .NET tools can verify that the code is safe. Safe code creates managed objects and doesn't allow you to access memory directly. C# does, however, still allow direct memory access. .NET Core 2.1 introduced Memory<T> and Span<T> which provide a type safe way to work with a contiguous block of memory. Prior to that, memory could be directly accessed by writing unsafe code using unsafe and fixed. The examples below show how, despite being immutable, a string can be modified by directly accessing the memory storing it. The first example uses unsafe code with the unsafe and fixed keywords. The second example uses Memory<T> and Span<T>.

A string is a reference type with value type semantics. Strings store text as a readonly collection of char objects. Strings are immutable i.e. once created they cannot be modified. If a strings variable is updated, a new string is created and the original is released for disposal by the garabage collector.

unsafe and fixed

Unsafe code is written with the unsafe keyword, where you can directly access memory using pointers. A pointer is simply a variable that holds the memory address of another type or variable. The variable also needs to be fixed or "pinned", so the garbage collector can't move it while compacting the managed heap.

Unsafe code isn't necessarily dangerous; it's just code whose safety cannot be verified.

Note

In order to use the unsafe block you must set AllowUnsafeBlocks in the project file to true.

<AllowUnsafeBlocks>true</AllowUnsafeBlocks>

In the following C# code an immutable string is mutated by directly accessing it's values in memory using unsafe and fixed. The unsafe keyword allows us to create a pointer char* ptr using the fixed statement, which gives us direct access to the value in the variable source, allowing us to directly replace each character in memory with a character from the variable target.

Warning this example works because the number of characters in source and target are equal.

        [TestMethod]
        public void Unsafe()
        {
            // Arrange
            string source = "Hello";
            string target = "World";

            // Act
            Mutate_Using_Fixed(source, target);

            // Assert
            Assert.AreEqual(target, source);
        }

        public static void Mutate_Using_Fixed(string source, string target)
        {
            unsafe
            {
                fixed(char* ptr = source)
                {
                    for (int i = 0; i < source.Length; i++) 
                    {
                        ptr[i] = target[i];
                    }
                }
            }
        }
Memory<T> and Span<T>

Span<T> is a ref struct that provides a type-safe representation of a contiguous region of memory. Memory<T> is similar to Span<T> in that it provides a type-safe representation of a contiguous region of memory, however, it is not a ref struct so can be placed on the managed heap. This means it doesn't share the same restrictions as Span<T> and can be a field in a class or used across await and yield boundaries.

The following C# code shows how an immutable string, can be mutated by directly accessing it in memory using Memory<T> and Span<T>.

        [TestMethod]
        public void Direct_Memory_Span()
        {
            // Arrange
            string source = "Hello";
            string target = "World";

            // Act
            MutateString.Mutate_Using_Memory_Span(source, target);

            // Assert
            Assert.AreEqual(target, source);
        }

        public static void Mutate_Using_Memory_Span(string source, string target)
        {
            var memory = MemoryMarshal.AsMemory(source.AsMemory());

            for (int i = 0; i < source.Length; i++)
            {
                ref char c = ref memory.Span[i];
                c = target[i];
            }
        }

Manually Allocating Memory on the Stack

stackalloc allocates a block of memory on the stack. Because the memory is allocated on the stack it is not garbage collected so it doesn't have to be pinned with the fixed statement and is automatically discarded when the method returns.

Warning

Allocating too much memory on the stack can result in a StackOverflowException being thrown when the execution stack exceeds the stack size.

When working with pointer types stackalloc must use the unsafe context, as can been seen in this example.

            int length = 3;
            unsafe
            {
                int* numbers = stackalloc int[length];
                for (var i = 0; i < length; i++)
                {
                    numbers[i] = i;
                }
            }

The preferred approach is to assign a stack allocated memory block to a Span<T> which doesn't require the unsafe keyword.

            int length = 3;
            Span<int> numbers = stackalloc int[length];
            for (var i = 0; i < length; i++)
            {
                numbers[i] = i;
            }

Concurrency

The operating system runs code on threads. Threads execute independently from each other and are each allocated stack memory for their context. This is where a method's local variables and arguments are stored. Threads can run concurrently. Physical concurrency is when multiple threads are run in parallel on multiple CPU's. Logical concurrency is when multiple threads are interleaved on a single CPU.

Note

Read About Processes and Threads

...A thread is the entity within a process that can be scheduled for execution. All threads of a process share its virtual address space and system resources. In addition, each thread maintains exception handlers, a scheduling priority, thread local storage, a unique thread identifier, and a set of structures the system will use to save the thread context until it is scheduled. The thread context includes the thread's set of machine registers, the kernel stack, a thread environment block, and a user stack in the address space of the thread's process. Threads can also have their own security context, which can be used for impersonating clients....

Threads

When creating a Thread, pass into it's constructor a callback to the code to execute. The Thread can then be configured e.g. set its thread.IsBackground = true. Start running a Thread by calling thread.Start(), optionally passing into it a parameter of type object.

Note

Threads don't return values. You can call a method that has parameter of type object e.g. object stateInfo but the return type of the method must be void.

Threads are only suitable for long running code and when it’s properties need to be configured. Do not use Threads for asynchronous code or short running code because creating and destroying Threads is costly

        public void RunThread()
        {
            var message = "Hello World!";

            var thread = new Thread(WriteToConsole);
            thread.IsBackground = true;
            thread.Start(message);            
        }

        private static void WriteToConsole(object stateInfo)
        {
            Console.WriteLine(stateInfo);
        }

ThreadPool

The ThreadPool contains a pool of pre-existing threads waiting in the background. They are optimised for short running code where the same thread can pick up multiple tasks one after the other. When all thread on the ThreadPool is in use then any new requests must wait until one becomes free. Unlike when you create a new thread, you can't change the properties of an existing thread from the ThreadPool.

Note

If the ThreadPool is used for long running code then the thread is taken out of rotation.

Warning

When ThreadPool threads are rotated they do not clear local storage or fields marked with the ThreadStaticAttribute. Therefore, if a method examines thread local storage or fields marked with the ThreadStaticAttribute it may find values left over from previous use of the ThreadPool thread.

The ThreadPool uses background threads that do not keep the application running if all foreground threads finish.

        public void RunThreadFromThreadPool()
        {
            var message = "Hello World!";

            ThreadPool.QueueUserWorkItem(WriteToConsole, message);
        }

        private static void WriteToConsole(object stateInfo)
        {
            Console.WriteLine(stateInfo);
        }

Updating a UI control on the UI thread can be done by calling the controls Dispatcher like this:

private void button1_Click(object sender, RoutedEventArgs e)
{
    ThreadPool.QueueUserWorkItem(_ =>
    {
        string message = ComputeMessage();

        button1.Dispatcher.InvokeAsync(() =>
        {
            button1.Content = message;
        });
    });
}

Task and Task<T>

A Task is a data structure that represents the eventual completion of an asynchronous operation.

Task represents an asynchronous operation while Task<T> represents and asynchronous operation that returns a value of type T.

Note

Read How Async/Await Really Works in C#

...At its heart, a Task is just a data structure that represents the eventual completion of some asynchronous operation (other frameworks call a similar type a “promise” or a “future”)....

Calling Task.Run or Task.Factory.StartNew will execute a method on the ThreadPool. A task exposes a GetAwaiter method, which gets an awaiter to await the task i.e. let the caller know when the task is finished. The awaiter also lets the caller attach a Continuation, which tells what needs to be executed next. Ultimately, the task is able to tell you if a thread on the ThreadPool has completed executing the method, if an exception occurred and, crucially, because a task supports a continuation, it can tell what needs to be called on completion. The ThreadPool executes the method while task synchronises everything to ensure the continuation is invoked.

Task.Run queues the specified method to run on the ThreadPool using the default task scheduler and default TaskCreationOptions, and returns a Task or Task handle for that method.

Task.Factory.StartNew gives you fine grained control including specifying TaskCreationOptions, passing parameters such as a CancellationToken, and controlling the Task Scheduler.

A Task Scheduler ensures that the work of a task is eventually executed. The default task scheduler uses the ThreadPool.

Note

Read Task.Run vs Task.Factory.StartNew

...Task.Run in no way obsoletes Task.Factory.StartNew, but rather should simply be thought of as a quick way to use Task.Factory.StartNew without needing to specify a bunch of parameters. It’s a shortcut...

        public void RunTask()
        {
            var message = "Hello World!";

            _ = Task.Run(() => WriteToConsole(message));

            // this does the same thing as Task.Run()
            _ = Task.Factory.StartNew(() => WriteToConsole(message),
                    CancellationToken.None, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default);
        }

        private static void WriteToConsole(string stateInfo)
        {
            Console.WriteLine(stateInfo);
        }

Tasks use AggregateException to consolidate multiple failures into a single, throwable exception object. Each exception can be handled by calling AggregateException.Handle. AggregateException.Flatten, on the otherhand, recursively flattens all instances of AggregateException exceptions that are inner exceptions of the current AggregateException instance.

try
{
    Func<int, int, int> divide = (x, y) => x / y;
    var task = Task.Run(() => divide(10, 0));
    var result = task.Result;
}
catch (AggregateException ae)
{
    ae.Handle(e =>
    {
        if (e is DivideByZeroException)
        {
            // do something...
        }
        else
        {
            // do something else...
        }
    });
}
Type Description
Task.CompletedTask Gets a task that has already completed successfully.
Task.FromResult<TResult> Creates a Task<TResult> that's completed successfully returning the specified <TResult>. The method is commonly used when the return value of a task is immediately known without executing a longer code path.
TaskCompletionSource<TResult> Represents the producer side of a Task<TResult>. In many scenarios, it is useful to enable a Task<TResult> to represent an external asynchronous operation. TaskCompletionSource is provided for this purpose. It enables the creation of a task that can be handed out to consumers. It doesn't tie up a thread.

Value Task<T>

Value Task<T> is the struct equivalent of Task<T>, altough much more limited than Task<T>. It was created to help improve asynchronous performance where decreased allocation overhead is important.

Async Await

A Task exposes a GetAwaiter method to which the caller can attach a Continuation.

The await keyword simplifies attaching the continuation.

Consider the following:

Task task = Task.Run(() => "Hello World!")
    .ContinueWith(antecedent =>
    {
        Console.WriteLine(antecedent.Result);
    });

// using async/await the code above can be simplified into the following...

string message = await Task.Run(() => "Hello World!");
Console.WriteLine(message);

// because behind the scene the compiler does something along the lines of this...

Task<string> task = Task.Run(() => "Hello World!");
TaskAwaiter<string> awaiter = task.GetAwaiter();
awaiter.OnCompleted(() =>
{
    string message = awaiter.GetResult();
    Console.WriteLine(message);
});

What's in the CIL

Method Parameters

Arguments can be passed to method parameters by value or by reference. Passing by value, which is the default for both value types and reference types, means the argument passes a copy of the variable into the method. Passing by reference, using the ref keyword, means the argument passes the address of the variable into the method.

Note

Parameters can also be passed using the out keyword and the in keyword. Both pass by ref, however each has slightly different behavior.

With the out keyword an argument is passed by ref and it must be assigned a value inside the called method.

With the in keyword an argument is passed by ref but it cannot be modified inside the called method.

Example C# code passing arguments to method parameters by value and by reference and the compiled CIL instructions:

  // C# code
  MyClass myClass = new MyClass();
  int param = 123;
  Foo foo = new Foo();

  myClass.Method1(param, foo);
  myClass.Method2(ref param, ref foo);

  // Compiled into CIL 
  .locals init (class [dotnetwhat.library]dotnetwhat.library.MyClass V_0,
           int32 V_1,
           class [dotnetwhat.library]dotnetwhat.library.Foo V_2)  
  IL_0000:  nop
  IL_0001:  newobj     instance void [dotnetwhat.library]dotnetwhat.library.MyClass::.ctor()
  IL_0006:  stloc.0
  IL_0007:  ldc.i4.s   123
  IL_0009:  stloc.1
  IL_000a:  newobj     instance void [dotnetwhat.library]dotnetwhat.library.Foo::.ctor()
  IL_000f:  stloc.2
  IL_0010:  ldloc.0
  IL_0011:  ldloc.1
  IL_0012:  ldloc.2
  IL_0013:  callvirt   instance void [dotnetwhat.library]dotnetwhat.library.MyClass::Method1(int32,
                                                                                             class [dotnetwhat.library]dotnetwhat.library.Foo)
  IL_0018:  nop
  IL_0019:  ldloc.0
  IL_001a:  ldloca.s   V_1
  IL_001c:  ldloca.s   V_2
  IL_001e:  callvirt   instance void [dotnetwhat.library]dotnetwhat.library.MyClass::Method2(int32&,
                                                                                             class [dotnetwhat.library]dotnetwhat.library.Foo&)
  IL_0023:  nop
  IL_0024:  ret

In the code listing above we see the CIL instructions for loading a class called MyClass and two variables, an int32 with the value 123 and an instance of a class called Foo. We first pass these variables by value to MyClass.Method1(int32, Foo). We then pass the same variables by reference to MyClass.Method1(int32&, Foo&).

In lines IL_0011 and IL_0012 we load a copies of the variables onto the stack with the instructions ldloc.1 and ldloc.2. In line IL_0013 we call MyClass.Method1(int32, Foo) and pass the copies of the variables into the method by value.

In lines IL_001a and IL_001c we load the address of the variables onto the stack with the instructions ldloca.s V_1 and ldloca.s V_2. In line IL_001e we call MyClass.Method1(int32&, Foo&) and pass the variables addresses into the method by refence.

Boxing and Unboxing

In C# the Type System specifies the value of any type can be treated as an object, which all types derive from.

Boxing is the process of converting a value type to an object, or an interface implemented by the value type. It does this by wrapping the value in a System.Object instance and stores it on the heap.

Unboxing is the explicit conversion of the value of the object, or interface type, to a value type.

Boxing and Unboxing can be expensive. Boxing involves creating and allocating a new object on the heap, and casting when setting it's value. Unboxing involves first checking the value of the object is a boxed value of the value type, then copying the value from the instance into the value type.

Examples of unintentional boxing can occur when working with strings e.g. when using String.Format() and String.Concat() etc. Ways around this is to use string interpolation instead, or always call .ToString() of the value type.

Example C# code comparing writing the value of an integer to a string, both with and without calling Int32.ToString() and using string interpolation, and the compiled CIL instructions:

  // C# code
  int localInt = 5;

  string string1 = string.Format("{0}", localInt);
  string string2 = string.Format("{0}", localInt.ToString());
  string string3 = string.Concat("Foo", localInt);
  string string4 = string.Concat("Foo", localInt.ToString());
  string string5 = $"{localInt}";
  
  // Compiled into CIL 
  .locals init (int32 V_0,
           string V_1,
           string V_2,
           string V_3,
           string V_4,
           string V_5,
           valuetype [System.Runtime]System.Runtime.CompilerServices.DefaultInterpolatedStringHandler V_6)
  IL_0000:  nop
  IL_0001:  ldc.i4.5
  IL_0002:  stloc.0
  IL_0003:  ldstr      "{0}"
  IL_0008:  ldloc.0
  IL_0009:  box        [System.Runtime]System.Int32
  IL_000e:  call       string [System.Runtime]System.String::Format(string,
                                                                    object)
  IL_0013:  stloc.1
  IL_0014:  ldstr      "{0}"
  IL_0019:  ldloca.s   V_0
  IL_001b:  call       instance string [System.Runtime]System.Int32::ToString()
  IL_0020:  call       string [System.Runtime]System.String::Format(string,
                                                                    object)
  IL_0025:  stloc.2
  IL_0026:  ldstr      "Foo"
  IL_002b:  ldloc.0
  IL_002c:  box        [System.Runtime]System.Int32
  IL_0031:  call       string [System.Runtime]System.String::Concat(object,
                                                                    object)
  IL_0036:  stloc.3
  IL_0037:  ldstr      "Foo"
  IL_003c:  ldloca.s   V_0
  IL_003e:  call       instance string [System.Runtime]System.Int32::ToString()
  IL_0043:  call       string [System.Runtime]System.String::Concat(string,
                                                                    string)
  IL_0048:  stloc.s    V_4
  IL_004a:  ldloca.s   V_6
  IL_004c:  ldc.i4.0
  IL_004d:  ldc.i4.1
  IL_004e:  call       instance void [System.Runtime]System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(int32,
                                                                                                                             int32)
  IL_0053:  ldloca.s   V_6
  IL_0055:  ldloc.0
  IL_0056:  call       instance void [System.Runtime]System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted<int32>(!!0)
  IL_005b:  nop
  IL_005c:  ldloca.s   V_6
  IL_005e:  call       instance string [System.Runtime]System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()
  IL_0063:  stloc.s    V_5
  IL_0065:  ret

In the code listing above we see the CIL instruction for boxing in line IL_0009 for String.Format(), and line IL_002c for String.Concat(). We can see no boxing occurs when using Int32.ToString() in lines IL_001b and IL_003e. We can also see in line IL_0056 no boxing occurs when using string interpolation.

Ref

The use of ref results in copying a pointer to the underlying storage rather than copying the data referenced by that pointer. Value types are “copy by value” by default. ref provides a “copy by reference” behavior, which can provide significant performance benefits.

Ref Locals

A ref local is a variable that refers to other storage.

In this C# code variable b holds a copy of a. Variable c, however, refers to the same storage location as c. When we set c to 7 then a is now also 7 because they are both refering to the same storage location. b on the other hand is still 5 because it has its own copy. We can see the CIL instructions below.

  // C# code
  int a = 5;

  int b = a;
  ref int c = ref a;
  c = 7;
            
  // Compiled into CIL 
  .locals init (int32 V_0,     // local variable `a`
           int32 V_1,          // local variable `b`           
           int32& V_2)         // local variable `c`
  IL_0000:  nop
  IL_0001:  ldc.i4.5           // pushes 5 onto the stack
  IL_0002:  stloc.0            // pops 5 off the stack into local variable `a`
  IL_0003:  ldloc.0            // pushes the value of `a` onto the stack
  IL_0004:  stloc.1            // pops the value from stack into local variable `b`
  IL_0005:  ldloca.s   V_0     // pushes the address of `a` onto the stack
  IL_0007:  stloc.2            // pops the address of `a` from stack into local variable `c`
  IL_0008:  ldloc.2            // pushes the value of `c` onto the stack
  IL_0009:  ldc.i4.7           // pushes 7 onto the stack
  IL_000a:  stind.i4           // pops the value 7 from the stack into the address of `c`
  IL_000b:  ret

Ref Returns

Ref return values are returned by a method by reference i.e. the address of the value is returned rather than the value itself. If the returned value is stored in a ref local it can be modifed and the change is reflected in the called method. If a ref return value returned by a method isn't stored in a ref local then it stores a copy of the value stored at the address in the ref return.

In the C# code below decimal a = myClass.GetCurrentPrice() returns the current price by value i.e. a is only a copy of the current price returned by myClass.GetCurrentPrice(). Changes to a will only be applied to itself.

On the other hand ref decimal b = ref myClass.GetCurrentPriceByRef() returns the address of the current price i.e. b is now pointing to the same current price as the one returned by myClass.GetCurrentPriceByRef(). Changes to variable b will be reflected in the current price retunred by myClass.GetCurrentPriceByRef() because they are both pointing to a value at the same address.

Finally a = myClass.GetCurrentPriceByRef(); returns the address of the current price, however, because variable a is not a ref local it only stores a copy of the value in the address of current price.

We can see in the CIL instructions below line IL_0008: callvirt calls MyClass::GetCurrentPrice() which returns a System.Decimal by value i.e. a copy of the current price. Line IL_000f: callvirt calls MyClass::GetCurrentPriceByRef() which returns System.Decimal& by ref i.e. the address of the current price. Finally we see in line IL_002f: ldobj a copy of the value in the address is stored.

  // C# code
  MyClass myClass = new MyClass();

  decimal a = myClass.GetCurrentPrice();
  ref decimal b = ref myClass.GetCurrentPriceByRef();
  b = 567.89m;
  a = myClass.GetCurrentPriceByRef();
  
  // Compiled into CIL 
  .locals init (class [dotnetwhat.library]dotnetwhat.library.MyClass V_0,
           valuetype [System.Runtime]System.Decimal V_1,
           valuetype [System.Runtime]System.Decimal& V_2)
  IL_0000:  nop
  IL_0001:  newobj     instance void [dotnetwhat.library]dotnetwhat.library.MyClass::.ctor()
  IL_0006:  stloc.0
  IL_0007:  ldloc.0
  IL_0008:  callvirt   instance valuetype [System.Runtime]System.Decimal [dotnetwhat.library]dotnetwhat.library.MyClass::GetCurrentPrice()
  IL_000d:  stloc.1
  IL_000e:  ldloc.0
  IL_000f:  callvirt   instance valuetype [System.Runtime]System.Decimal& [dotnetwhat.library]dotnetwhat.library.MyClass::GetCurrentPriceByRef()
  IL_0014:  stloc.2
  IL_0015:  ldloc.2
  IL_0016:  ldc.i4     0xddd5
  IL_001b:  ldc.i4.0
  IL_001c:  ldc.i4.0
  IL_001d:  ldc.i4.0
  IL_001e:  ldc.i4.2
  IL_001f:  newobj     instance void [System.Runtime]System.Decimal::.ctor(int32,
                                                                           int32,
                                                                           int32,
                                                                           bool,
                                                                           uint8)
  IL_0024:  stobj      [System.Runtime]System.Decimal
  IL_0029:  ldloc.0
  IL_002a:  callvirt   instance valuetype [System.Runtime]System.Decimal& [dotnetwhat.library]dotnetwhat.library.MyClass::GetCurrentPriceByRef()
  IL_002f:  ldobj      [System.Runtime]System.Decimal
  IL_0034:  stloc.1
  IL_0035:  ret

Lambda

A Lambda expression is used to create an anonymous function. Input parameters go to the left of the lambda operator => while the lambda expression or statement block goes on the right.

An expression lambda returns the result of the expression. A statement lambda resembles an expression lambda except that its statements are enclosed in braces.

Lambda expressions can be used in any code that requires instances of delegate types or expression trees, for example as an argument to the Task.Run(Action) or when you write LINQ.

 (input parameters) => expression / { /* statement block */ }

In the following example we use lambda to multiply two parameters and return the result. We can see in IL Disassembler the compiler converts the lambda expression into a private nested container class (inside the red box), with a System.Func`3<int32,int32,int32> delegate, and a method <Multiply>b__0_0 : int32(int32,int32) for the multiplication routine. The final listing shows the CIL instructions output for the original Multiply(int32 value1, int32 value2) that consumes the lambda expression.

    public class Multiplier
    {
        public int Multiply(int value1, int value2)
        {
            Func<int, int, int> local = (v1, v2) => v1 * v2;

            return local(value1, value2);
        }
    }

CIL for Lambda Multiply Routine

.method assembly hidebysig instance int32 
        '<Multiply>b__0_0'(int32 v1,
                           int32 v2) cil managed
{
  // Code size       4 (0x4)
  .maxstack  8
  IL_0000:  ldarg.1
  IL_0001:  ldarg.2
  IL_0002:  mul
  IL_0003:  ret
} // end of method '<>c'::'<Multiply>b__0_0'
.method public hidebysig instance int32  Multiply(int32 value1,
                                                  int32 value2) cil managed
{
  // Code size       46 (0x2e)
  .maxstack  3
  .locals init (class [System.Runtime]System.Func`3<int32,int32,int32> V_0,
           int32 V_1)
  IL_0000:  nop
  IL_0001:  ldsfld     class [System.Runtime]System.Func`3<int32,int32,int32> dotnetwhat.library.Multiplier/'<>c'::'<>9__0_0'
  IL_0006:  dup
  IL_0007:  brtrue.s   IL_0020
  IL_0009:  pop
  IL_000a:  ldsfld     class dotnetwhat.library.Multiplier/'<>c' dotnetwhat.library.Multiplier/'<>c'::'<>9'
  IL_000f:  ldftn      instance int32 dotnetwhat.library.Multiplier/'<>c'::'<Multiply>b__0_0'(int32,
                                                                                              int32)
  IL_0015:  newobj     instance void class [System.Runtime]System.Func`3<int32,int32,int32>::.ctor(object,
                                                                                                   native int)
  IL_001a:  dup
  IL_001b:  stsfld     class [System.Runtime]System.Func`3<int32,int32,int32> dotnetwhat.library.Multiplier/'<>c'::'<>9__0_0'
  IL_0020:  stloc.0
  IL_0021:  ldloc.0
  IL_0022:  ldarg.1
  IL_0023:  ldarg.2
  IL_0024:  callvirt   instance !2 class [System.Runtime]System.Func`3<int32,int32,int32>::Invoke(!0,
                                                                                                  !1)
  IL_0029:  stloc.1
  IL_002a:  br.s       IL_002c
  IL_002c:  ldloc.1
  IL_002d:  ret
} // end of method Multiplier::Multiply

Captured Variable

Lambda expressions can refer to variables declared outside of it's scope e.g. the lambda expression can refer to a variable that is outside the lambda expression but local to the method that contains the lambda expression. These outer variables consumed by a lambda expression are called captured variables. Captured variables won't be garbage-collected until the delegate that references it becomes eligible for garbage collection.

Warning

A lambda expression can't directly capture a parameter that has been passed by ref.

Note

Captured variables is the same as "closed" variables. When a function references a variable that is declared externally to it, the variable is "closed over" when the function is formed i.e. the variable is bound to the function so it remains accessible to the function. When the C# compiler detects a closure it creates a compiler generated class containing the delegate and the associated local variables.

Key points to note:

  • Closures close over variables, not over values.
  • Captured variables are evaluated when a delegate is invoked, not when it is created.

In the following example a lambda expression increments a captured variable and returns the result. We can see in IL Disassembler (ILDASM) the compiler converts the lambda expression into a private nested container class (inside the red box). The container class contains a public field myLocalValue : public int32 i.e. this is where the compiler moves the captured variable that is to be incremented, thereby ensuring the captured variable won't be garbage-collected until the containing class is garbage collected, which is only elegible for collection when the lambda is out of scope.

    public class CapturedVariable
    {
        public int IncrementLocalVariable()
        {
            int myLocalValue = 0;

            Func<int> increment = () => myLocalValue++;

            increment(); // Captured variable is evaluated when the delegate is invoked

            return myLocalValue; // returns 1
        }
    }

CIL for incrementing a Captured Variable

.method public hidebysig instance int32  IncrementLocalVariable() cil managed
{
  // Code size       45 (0x2d)
  .maxstack  2
  .locals init (class dotnetwhat.library.CapturedVariable/'<>c__DisplayClass0_0' V_0,
           class [System.Runtime]System.Func`1<int32> V_1,
           int32 V_2)
  IL_0000:  newobj     instance void dotnetwhat.library.CapturedVariable/'<>c__DisplayClass0_0'::.ctor()
  IL_0005:  stloc.0
  IL_0006:  nop
  IL_0007:  ldloc.0
  IL_0008:  ldc.i4.0
  IL_0009:  stfld      int32 dotnetwhat.library.CapturedVariable/'<>c__DisplayClass0_0'::myLocalValue
  IL_000e:  ldloc.0
  IL_000f:  ldftn      instance int32 dotnetwhat.library.CapturedVariable/'<>c__DisplayClass0_0'::'<IncrementLocalVariable>b__0'()
  IL_0015:  newobj     instance void class [System.Runtime]System.Func`1<int32>::.ctor(object,
                                                                                       native int)
  IL_001a:  stloc.1
  IL_001b:  ldloc.1
  IL_001c:  callvirt   instance !0 class [System.Runtime]System.Func`1<int32>::Invoke()
  IL_0021:  pop
  IL_0022:  ldloc.0
  IL_0023:  ldfld      int32 dotnetwhat.library.CapturedVariable/'<>c__DisplayClass0_0'::myLocalValue
  IL_0028:  stloc.2
  IL_0029:  br.s       IL_002b
  IL_002b:  ldloc.2
  IL_002c:  ret
} // end of method CapturedVariable::IncrementLocalVariable

Closing Over a Loop Variable

The behavior for closing over loop variables is the same for for loops and while loops, where the loop variable is logically outside the loop, and therefore closures will close over the same copy of the variable. However, it is different for foreach loops, where the loop variable of a foreach will be logically inside the loop, and therefore closures will close over a fresh copy of the variable each time.

The examples below show the generated CIL instructions for the for loop and the foreach loop for comparison.

Note

the container class <>c__DisplayClass0_0 generated for the for loop, while loop and foreach loop is identical.

for loop

The loop variable of a for loop will be logically outside the loop, and therefore closures will close over the same copy of the variable. In the CIL instructions we can see in line IL_000e: an instance of the container class <>c__DisplayClass0_0 is created outside the loop and the same instance is referenced inside the loop with each iteration.

        public string For()
        {
            StringBuilder sb = new StringBuilder();

            var funcs = new List<Func<int>>(2);

            for(int i = 0; i < 2; i++)
            {
                funcs.Add(() => i); // same copy of the closed variable is updated
            }

            sb.Append(funcs[0]().ToString()); // closed variable evaluated when delegate is invoked
            sb.Append(funcs[1]().ToString()); // closed variable evaluated when delegate is invoked

            return sb.ToString(); // returns 22
        }

CIL for loop

.method public hidebysig instance string 
        Loop() cil managed
{
  .custom instance void System.Runtime.CompilerServices.NullableContextAttribute::.ctor(uint8) = ( 01 00 01 00 00 ) 
  // Code size       148 (0x94)
  .maxstack  3
  .locals init (class [System.Runtime]System.Text.StringBuilder V_0,
           class [System.Collections]System.Collections.Generic.List`1<class [System.Runtime]System.Func`1<int32>> V_1,
           class dotnetwhat.library.Looping_For/'<>c__DisplayClass0_0' V_2,
           int32 V_3,
           bool V_4,
           string V_5)
  IL_0000:  nop
  IL_0001:  newobj     instance void [System.Runtime]System.Text.StringBuilder::.ctor()
  IL_0006:  stloc.0
  IL_0007:  ldc.i4.2
  IL_0008:  newobj     instance void class [System.Collections]System.Collections.Generic.List`1<class [System.Runtime]System.Func`1<int32>>::.ctor(int32)
  IL_000d:  stloc.1
  IL_000e:  newobj     instance void dotnetwhat.library.Looping_For/'<>c__DisplayClass0_0'::.ctor()
  IL_0013:  stloc.2
  IL_0014:  ldloc.2
  IL_0015:  ldc.i4.0
  IL_0016:  stfld      int32 dotnetwhat.library.Looping_For/'<>c__DisplayClass0_0'::i
  IL_001b:  br.s       IL_0042
  IL_001d:  nop
  IL_001e:  ldloc.1
  IL_001f:  ldloc.2
  IL_0020:  ldftn      instance int32 dotnetwhat.library.Looping_For/'<>c__DisplayClass0_0'::'<Loop>b__0'()
  IL_0026:  newobj     instance void class [System.Runtime]System.Func`1<int32>::.ctor(object,
                                                                                       native int)
  IL_002b:  callvirt   instance void class [System.Collections]System.Collections.Generic.List`1<class [System.Runtime]System.Func`1<int32>>::Add(!0)
  IL_0030:  nop
  IL_0031:  nop
  IL_0032:  ldloc.2
  IL_0033:  ldfld      int32 dotnetwhat.library.Looping_For/'<>c__DisplayClass0_0'::i
  IL_0038:  stloc.3
  IL_0039:  ldloc.2
  IL_003a:  ldloc.3
  IL_003b:  ldc.i4.1
  IL_003c:  add
  IL_003d:  stfld      int32 dotnetwhat.library.Looping_For/'<>c__DisplayClass0_0'::i
  IL_0042:  ldloc.2
  IL_0043:  ldfld      int32 dotnetwhat.library.Looping_For/'<>c__DisplayClass0_0'::i
  IL_0048:  ldc.i4.2
  IL_0049:  clt
  IL_004b:  stloc.s    V_4
  IL_004d:  ldloc.s    V_4
  IL_004f:  brtrue.s   IL_001d
  IL_0051:  ldloc.0
  IL_0052:  ldloc.1
  IL_0053:  ldc.i4.0
  IL_0054:  callvirt   instance !0 class [System.Collections]System.Collections.Generic.List`1<class [System.Runtime]System.Func`1<int32>>::get_Item(int32)
  IL_0059:  callvirt   instance !0 class [System.Runtime]System.Func`1<int32>::Invoke()
  IL_005e:  stloc.3
  IL_005f:  ldloca.s   V_3
  IL_0061:  call       instance string [System.Runtime]System.Int32::ToString()
  IL_0066:  callvirt   instance class [System.Runtime]System.Text.StringBuilder [System.Runtime]System.Text.StringBuilder::Append(string)
  IL_006b:  pop
  IL_006c:  ldloc.0
  IL_006d:  ldloc.1
  IL_006e:  ldc.i4.1
  IL_006f:  callvirt   instance !0 class [System.Collections]System.Collections.Generic.List`1<class [System.Runtime]System.Func`1<int32>>::get_Item(int32)
  IL_0074:  callvirt   instance !0 class [System.Runtime]System.Func`1<int32>::Invoke()
  IL_0079:  stloc.3
  IL_007a:  ldloca.s   V_3
  IL_007c:  call       instance string [System.Runtime]System.Int32::ToString()
  IL_0081:  callvirt   instance class [System.Runtime]System.Text.StringBuilder [System.Runtime]System.Text.StringBuilder::Append(string)
  IL_0086:  pop
  IL_0087:  ldloc.0
  IL_0088:  callvirt   instance string [System.Runtime]System.Object::ToString()
  IL_008d:  stloc.s    V_5
  IL_008f:  br.s       IL_0091
  IL_0091:  ldloc.s    V_5
  IL_0093:  ret
} // end of method Looping_For::Loop
foreach loop

The loop variable of a foreach will be logically inside the loop, and therefore closures will close over a fresh copy of the variable each time. In the CIL instructions we can see in line IL_002d: a new instance of the container class <>c__DisplayClass0_0 is created inside the loop on each iteration.

        public string ForEach()
        {
            StringBuilder sb = new StringBuilder();

            var vals = new List<int> { 1, 2 };
            var funcs = new List<Func<int>>();

            foreach (int v in vals)
            {
                funcs.Add(() => v); // a fresh copy of the closed variable with each iteration
            }

            sb.Append(funcs[0]().ToString()); // Closed variable evaluated when delegate is invoked
            sb.Append(funcs[1]().ToString()); // Closed variable evaluated when delegate is invoked

            return sb.ToString(); // returns 12
        }

CIL foreach loop

.method public hidebysig instance string 
        Loop() cil managed
{
  .custom instance void System.Runtime.CompilerServices.NullableContextAttribute::.ctor(uint8) = ( 01 00 01 00 00 ) 
  // Code size       183 (0xb7)
  .maxstack  3
  .locals init (class [System.Runtime]System.Text.StringBuilder V_0,
           class [System.Collections]System.Collections.Generic.List`1<int32> V_1,
           class [System.Collections]System.Collections.Generic.List`1<class [System.Runtime]System.Func`1<int32>> V_2,
           valuetype [System.Collections]System.Collections.Generic.List`1/Enumerator<int32> V_3,
           class dotnetwhat.library.Looping_Foreach/'<>c__DisplayClass0_0' V_4,
           int32 V_5,
           string V_6)
  IL_0000:  nop
  IL_0001:  newobj     instance void [System.Runtime]System.Text.StringBuilder::.ctor()
  IL_0006:  stloc.0
  IL_0007:  newobj     instance void class [System.Collections]System.Collections.Generic.List`1<int32>::.ctor()
  IL_000c:  dup
  IL_000d:  ldc.i4.1
  IL_000e:  callvirt   instance void class [System.Collections]System.Collections.Generic.List`1<int32>::Add(!0)
  IL_0013:  nop
  IL_0014:  dup
  IL_0015:  ldc.i4.2
  IL_0016:  callvirt   instance void class [System.Collections]System.Collections.Generic.List`1<int32>::Add(!0)
  IL_001b:  nop
  IL_001c:  stloc.1
  IL_001d:  newobj     instance void class [System.Collections]System.Collections.Generic.List`1<class [System.Runtime]System.Func`1<int32>>::.ctor()
  IL_0022:  stloc.2
  IL_0023:  nop
  IL_0024:  ldloc.1
  IL_0025:  callvirt   instance valuetype [System.Collections]System.Collections.Generic.List`1/Enumerator<!0> class [System.Collections]System.Collections.Generic.List`1<int32>::GetEnumerator()
  IL_002a:  stloc.3
  .try
  {
    IL_002b:  br.s       IL_0058
    IL_002d:  newobj     instance void dotnetwhat.library.Looping_Foreach/'<>c__DisplayClass0_0'::.ctor()
    IL_0032:  stloc.s    V_4
    IL_0034:  ldloc.s    V_4
    IL_0036:  ldloca.s   V_3
    IL_0038:  call       instance !0 valuetype [System.Collections]System.Collections.Generic.List`1/Enumerator<int32>::get_Current()
    IL_003d:  stfld      int32 dotnetwhat.library.Looping_Foreach/'<>c__DisplayClass0_0'::v
    IL_0042:  nop
    IL_0043:  ldloc.2
    IL_0044:  ldloc.s    V_4
    IL_0046:  ldftn      instance int32 dotnetwhat.library.Looping_Foreach/'<>c__DisplayClass0_0'::'<Loop>b__0'()
    IL_004c:  newobj     instance void class [System.Runtime]System.Func`1<int32>::.ctor(object,
                                                                                         native int)
    IL_0051:  callvirt   instance void class [System.Collections]System.Collections.Generic.List`1<class [System.Runtime]System.Func`1<int32>>::Add(!0)
    IL_0056:  nop
    IL_0057:  nop
    IL_0058:  ldloca.s   V_3
    IL_005a:  call       instance bool valuetype [System.Collections]System.Collections.Generic.List`1/Enumerator<int32>::MoveNext()
    IL_005f:  brtrue.s   IL_002d
    IL_0061:  leave.s    IL_0072
  }  // end .try
  finally
  {
    IL_0063:  ldloca.s   V_3
    IL_0065:  constrained. valuetype [System.Collections]System.Collections.Generic.List`1/Enumerator<int32>
    IL_006b:  callvirt   instance void [System.Runtime]System.IDisposable::Dispose()
    IL_0070:  nop
    IL_0071:  endfinally
  }  // end handler
  IL_0072:  ldloc.0
  IL_0073:  ldloc.2
  IL_0074:  ldc.i4.0
  IL_0075:  callvirt   instance !0 class [System.Collections]System.Collections.Generic.List`1<class [System.Runtime]System.Func`1<int32>>::get_Item(int32)
  IL_007a:  callvirt   instance !0 class [System.Runtime]System.Func`1<int32>::Invoke()
  IL_007f:  stloc.s    V_5
  IL_0081:  ldloca.s   V_5
  IL_0083:  call       instance string [System.Runtime]System.Int32::ToString()
  IL_0088:  callvirt   instance class [System.Runtime]System.Text.StringBuilder [System.Runtime]System.Text.StringBuilder::Append(string)
  IL_008d:  pop
  IL_008e:  ldloc.0
  IL_008f:  ldloc.2
  IL_0090:  ldc.i4.1
  IL_0091:  callvirt   instance !0 class [System.Collections]System.Collections.Generic.List`1<class [System.Runtime]System.Func`1<int32>>::get_Item(int32)
  IL_0096:  callvirt   instance !0 class [System.Runtime]System.Func`1<int32>::Invoke()
  IL_009b:  stloc.s    V_5
  IL_009d:  ldloca.s   V_5
  IL_009f:  call       instance string [System.Runtime]System.Int32::ToString()
  IL_00a4:  callvirt   instance class [System.Runtime]System.Text.StringBuilder [System.Runtime]System.Text.StringBuilder::Append(string)
  IL_00a9:  pop
  IL_00aa:  ldloc.0
  IL_00ab:  callvirt   instance string [System.Runtime]System.Object::ToString()
  IL_00b0:  stloc.s    V_6
  IL_00b2:  br.s       IL_00b4
  IL_00b4:  ldloc.s    V_6
  IL_00b6:  ret
} // end of method Looping_Foreach::Loop

Performance

Span<T>

Span<T> is a ref struct that provides type-safe access to a contiguous region of memory. Ref structs can only be allocated on the stack and not the heap. Span<T> can, however, point to heap memory, stack memory and unmanaged memory. Span<T> can wrap an entire contiguous block of memory or it can point to any contiguous range within it, using slicing.

Note

Because ref structs can only be allocated on the stack and not the heap they can't do anything that may cause them to be allocated on the heap. For example, ref structs can't be a field of a class, implement an interface or be boxed. Ref struct variables also can't be captured by a lambda expression, local function or async methods or be used in iterators.

In the following C# code we benchmark parsing text to return the last word in a sentence using LastOrDefault, Substring and ReadOnlySpan<char>. The results cleary show ReadOnlySpan<char> outperforms LINQ's LastOrDefault and Substring.

    public class TextParser
    {
        public string Get_Last_Word_Using_LastOrDefault(string paragraph)
        {
            var words = paragraph.Split(" ");

            var lastWord = words.LastOrDefault();

            return lastWord?.Substring(0, lastWord.Length - 1) ?? string.Empty;
        }

        public string Get_Last_Word_Using_Substring(string paragraph)
        {
            var lastSpaceIndex = paragraph.LastIndexOf(" ", StringComparison.Ordinal);

            var position = lastSpaceIndex + 1;
            var wordLength = paragraph.Length - position - 1;

            return lastSpaceIndex == -1
                ? string.Empty
                : paragraph.Substring(position, wordLength);
        }

        public ReadOnlySpan<char> Get_Last_Word_Using_Span(ReadOnlySpan<char> paragraph)
        {
            var lastSpaceIndex = paragraph.LastIndexOf(' ');

            var position = lastSpaceIndex + 1;
            var wordLength = paragraph.Length - position - 1;

            return lastSpaceIndex == -1
                ? ReadOnlySpan<char>.Empty
                : paragraph.Slice(position, wordLength);
        }
    }

Benchmark ReadOnlySpan<char>

StringBuilder

A StringBuiler represents a mutable sequence of characters by maintaining a buffer to accommodate expansion. Expansion beyond the buffer involves creating a new, larger buffer and copying the original buffer to it. The default capacity of a StringBuiler is 16 characters, and its default maximum capacity is Int32.MaxValue. Each time the number of characters required exceeds the capacity, the capacity doubles in size e.g. capacity starts at 16, then doubles to 32, then to 64, then 128 etc. until eventually the maximum capacity of 2,147,483,647 is reached an an either a ArgumentOutOfRangeException or an OutOfMemoryException exception is thrown.

Generally StringBuilder performans better than string, however, it does depend on the size of the string, the amount of memory to be allocated for the new string, the system on which the code is executing, and the type of operation.

In the following C# code we benchmark concatenating strings versus using StringBuilder.Append. The results clearly show StringBuilder significantly outperforms string as the number of concatenations increases.

    public class TextBuilder
    {
        public string StringConcatenateTwoStrings(string sentence)
        {
            sentence += sentence;

            return sentence;
        }

        public string StringConcatenateFiveStrings(string sentence)
        {
            for (int i = 0; i < 5; i++) 
            {
                sentence += sentence;
            }

            return sentence;
        }

        public string StringConcatenateTenStrings(string sentence)
        {
            for (int i = 0; i < 10; i++)
            {
                sentence += sentence;
            }

            return sentence;
        }

        public string StringBuilderAppendTwoStrings(string sentence)
        {
            var stringBuilder = new StringBuilder();
            stringBuilder.Append(sentence);
            stringBuilder.Append(sentence);

            return stringBuilder.ToString();
        }

        public string StringBuilderAppendFiveStrings(string sentence)
        {
            var stringBuilder = new StringBuilder();

            for (int i = 0; i < 5; i++)
            {
                stringBuilder.Append(sentence);
            }

            return stringBuilder.ToString();
        }

        public string StringBuilderAppendTenStrings(string sentence)
        {
            var stringBuilder = new StringBuilder();

            for (int i = 0; i < 10; i++)
            {
                stringBuilder.Append(sentence);
            }

            return stringBuilder.ToString();
        }
    }

Benchmark StringBuilder

Mark Members Static

Mark those members that do not reference instance data or call instance methods can be marked as static. This will prevent a runtime check to see if the object pointer is not null resulting in a performance gain.

See CA1822: Mark members as static

Glossary

  • Background GC - applies only to generation 2 collections and is enabled by default
  • Base Class Library (BCL) - a standard set of class libraries providing implementation for general functionality
  • Boxing - the process of converting value types to objects or an interface implemented by the value type
  • Char - a type representing a Unicode UTF-16 character
  • Common Intermediate Language (CIL) - instructions for loading, storing, initializing, and calling methods on objects, arithmetic and logical operations, control flow, direct memory access, exception handling etc
  • Common Language Runtime (CLR) - .NET runtime responsible for managing code execution, memory and type safety etc.
  • Common Language Specification (CLS) - subset of CTS that defines a set of common features needed by applications
  • Common Type System (CTS) - defines rules all languages must follow when it comes to working with types
  • Fixed - declares a pointer to a variable and fixes or "pins" it, so the garbage collection can't relocate it
  • Garbage Collection - the process of releasing and compacting heap memory
  • ILDASM.exe - IL Disassembler (ILDASM
  • in Keyword - an argument is passed by reference, however it cannot be modified in the called method
  • Just-In-Time compilation (JIT) - at runtime the JIT compiler translates MSIL into native code, which is processor specific code
  • Lambda - lambda expression used to create anonymous functions
  • Large Object Heap (LOH) - contains objects that are 85,000 bytes and larger, which are usually arrays
  • LINQ - the name for a set of technologies based on the integration of query capabilities directly into the C# language
  • Memory<T> - similar to Span<T> provides a type-safe representation of a contiguous region of memory, but unlike Span<T> can be placed on the managed heap
  • Managed Code - code whose execution is managed by a runtime
  • Managed Heap - a segment of memory for storing and managing objects. All threads share the same heap
  • Message Loop - responsible for processing and dispatching messages queued by the operating system, such as key presses and mouse clicks
  • Method Parameters - arguments passed my value or by reference. Default is by value.
  • .NET SDK -a set of libraries and tools for developing .NET applications
  • out Keyword - an argument is passed by reference, however a value must be assigned to it in the called method
  • OutOfMemoryException - is thrown when there is not enough memory to continue the execution of a program
  • Pointers - a variable that holds the memory address of another type or variable, allowing direct access to it in memory
  • ref Keyword - an argument passes a variables address into a method, rather than a copy of the variable
  • Reference types - objects represented by a reference that points to where the object is stored in memory
  • Ref Locals - variables that refers to other storage i.e. reference another variables storage
  • Ref Returns - values returned by a method by reference i.e. modifying it will change the value in the called code
  • Ref Structs - struct declared using the ref modifier and can only be allocated on the stack and not the managed heap
  • Safe Handle - represents a wrapper class for operating system handles
  • Span<T> - provides a type-safe representation of a contiguous region of memory including heap, stack and unmanaged memory
  • Stack - stores local variables and method parameters. Each thread has it's own stack memory which gives it context
  • stackalloc - allocates a block of memory on the stack
  • StackOverflowException - thrown when the execution stack exceeds the stack size
  • String - a reference type that stores text in a readonly collection of char objects. Strings are therefore immutable.
  • Struct - a value type structure that can encapsulate data and related functionality
  • System.Object - the base class of all .NET classes
  • Thread - threads execute application code
  • ThreadPool - a pool of threads that can be used to execute tasks
  • ThreadStaticAttribute - A static field marked with ThreadStaticAttribute is not shared between threads. Each executing thread has a separate instance
  • Unboxing - the process of explicitly converting an objects value, or interface type, to a value type
  • Unmanaged resources - common types include files, windows, network connections, or database connections
  • Unsafe code - allows direct access to memory using pointers
  • Value types - objects represented by the value of the object
  • Variables - represent storage locations

References

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