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Add coordinate system diagrams and fix NDC to framebuffer equation #4641
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kainino0x
reviewed
May 17, 2024
Co-authored-by: Kai Ninomiya <kainino@chromium.org>
kainino0x
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LGTM
Co-authored-by: Kai Ninomiya <kainino@chromium.org>
kainino0x
reviewed
May 17, 2024
Co-authored-by: Kai Ninomiya <kainino@chromium.org>
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Fixes #4492
Updates the equation for transforming NDC coordinates to framebuffer coordinates to account for the necessary Y flip. Also, because I felt like it would be nice, I added a few diagrams to visually illustrate several of the coordinate systems. I also included a non-normative note to explain that WebGPU can treat either 0 or 1 as the zNear plane, depending on the render state used.