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I believe such a new algorithm could also deduplicate the validating GPUBufferCopyView call, the Valid Texture Copy Range call, and the texture.[[sampleCount]] == 1 check.
As a followup to #873, consider deduplicating the "must be a single aspect" validation into a common place for B2T/T2B/writeTexture.
Maybe this belongs in
validating linear texture data
, or in a new algorithm which calls that. e.g.linear texture copy is valid
Originally posted by @kainino0x in #873 (comment)
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