Add a bit more time for comm dish detection for comms console #18873
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
[GAME OBJECTS][QoL]
About the PR
Really minor, but for the communications console, the first time you login, run commaster, and then use the call command, it will give you an error message that the comms dish can't be connected, then a second after that comms were established. Typing call again, it will find it, and then ask you to enter your shuttle call reason
This just adds a bit more time so that you don't have to type call twice, just once, before entering the shuttle call reason
Why's this needed?
QoL