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Buffs captain's office #18815
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Buffs captain's office #18815
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I feel like "makes captain a more serious role" is quite insufficient for a reasoning for such a buff of a room. The "seriousness" of the role comes, well, from the roll itself, not the room they reside in. Disregarding that, though, i feel like most of these changes makes sense. Except the captain's ID-computer. With the HOP taking on the acting captain role whenever the captain is dead/missing, i feel there is little to no reasoning why to deny them the ability to give themselves access to the captain's office, if needed. Especially when the changes mean an inability to grant that access if the captain's ID/spare goes missing (which is the situation where the HOP most often becomes the acting captain). |
Since with the current mechanics if the captain dies unclonably or cryoes, the slot opens up, I don't think the HoP needs captain's office access. Plus, they don't NEED the office access to be an acting captain. |
I dont think having more stuff that the ID console cant do is a good idea, I dont see the need to disallow the HoP from acting as stand-in captain The hos access already feels weird enough. |
This PR has been inactive for two weeks, and has been automatically marked as stale. This means it is at risk of being auto closed in another week. Please address any outstanding review items and ensure your PR is finished. If you are auto-staled anyway, ask developers if your PR will be merged. Once you have done any of the previous actions then you should request a developer remove the stale label on your PR, to reset the stale timer. If you feel no developer will respond in that time, you may wish to close this PR youself, while you seek developer comment, as you will then be able to reopen the PR yourself. |
[BALANCE]
About the PR
Why's this needed?
Makes captain a more serious role.
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