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feat(fcm): update the API
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#### fcm:v1
The following keys were added:
- parameters.access_token.description
- parameters.access_token.location
- parameters.access_token.type
- parameters.oauth_token.description
- parameters.oauth_token.location
- parameters.oauth_token.type

The following keys were changed:
- schemas.Color.description
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yoshi-automation authored and JustinBeckwith committed Jul 10, 2020
1 parent 4b468b7 commit 1251fb8
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Showing 2 changed files with 21 additions and 3 deletions.
14 changes: 12 additions & 2 deletions discovery/fcm-v1.json
Expand Up @@ -40,6 +40,11 @@
"location": "query",
"type": "string"
},
"access_token": {
"description": "OAuth access token.",
"location": "query",
"type": "string"
},
"alt": {
"default": "json",
"description": "Data format for response.",
Expand Down Expand Up @@ -71,6 +76,11 @@
"location": "query",
"type": "string"
},
"oauth_token": {
"description": "OAuth 2.0 token for the current user.",
"location": "query",
"type": "string"
},
"prettyPrint": {
"default": "true",
"description": "Returns response with indentations and line breaks.",
Expand Down Expand Up @@ -132,7 +142,7 @@
}
}
},
"revision": "20200608",
"revision": "20200706",
"rootUrl": "https://fcm.googleapis.com/",
"schemas": {
"AndroidConfig": {
Expand Down Expand Up @@ -386,7 +396,7 @@
"type": "object"
},
"Color": {
"description": "Represents a color in the RGBA color space. This representation is designed\nfor simplicity of conversion to/from color representations in various\nlanguages over compactness; for example, the fields of this representation\ncan be trivially provided to the constructor of \"java.awt.Color\" in Java; it\ncan also be trivially provided to UIColor's \"+colorWithRed:green:blue:alpha\"\nmethod in iOS; and, with just a little work, it can be easily formatted into\na CSS \"rgba()\" string in JavaScript, as well.\n\nNote: this proto does not carry information about the absolute color space\nthat should be used to interpret the RGB value (e.g. sRGB, Adobe RGB,\nDCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color\nspace.\n\nExample (Java):\n\n import com.google.type.Color;\n\n // ...\n public static java.awt.Color fromProto(Color protocolor) {\n float alpha = protocolor.hasAlpha()\n ? protocolor.getAlpha().getValue()\n : 1.0;\n\n return new java.awt.Color(\n protocolor.getRed(),\n protocolor.getGreen(),\n protocolor.getBlue(),\n alpha);\n }\n\n public static Color toProto(java.awt.Color color) {\n float red = (float) color.getRed();\n float green = (float) color.getGreen();\n float blue = (float) color.getBlue();\n float denominator = 255.0;\n Color.Builder resultBuilder =\n Color\n .newBuilder()\n .setRed(red / denominator)\n .setGreen(green / denominator)\n .setBlue(blue / denominator);\n int alpha = color.getAlpha();\n if (alpha != 255) {\n result.setAlpha(\n FloatValue\n .newBuilder()\n .setValue(((float) alpha) / denominator)\n .build());\n }\n return resultBuilder.build();\n }\n // ...\n\nExample (iOS / Obj-C):\n\n // ...\n static UIColor* fromProto(Color* protocolor) {\n float red = [protocolor red];\n float green = [protocolor green];\n float blue = [protocolor blue];\n FloatValue* alpha_wrapper = [protocolor alpha];\n float alpha = 1.0;\n if (alpha_wrapper != nil) {\n alpha = [alpha_wrapper value];\n }\n return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];\n }\n\n static Color* toProto(UIColor* color) {\n CGFloat red, green, blue, alpha;\n if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) {\n return nil;\n }\n Color* result = [[Color alloc] init];\n [result setRed:red];\n [result setGreen:green];\n [result setBlue:blue];\n if (alpha <= 0.9999) {\n [result setAlpha:floatWrapperWithValue(alpha)];\n }\n [result autorelease];\n return result;\n }\n // ...\n\n Example (JavaScript):\n\n // ...\n\n var protoToCssColor = function(rgb_color) {\n var redFrac = rgb_color.red || 0.0;\n var greenFrac = rgb_color.green || 0.0;\n var blueFrac = rgb_color.blue || 0.0;\n var red = Math.floor(redFrac * 255);\n var green = Math.floor(greenFrac * 255);\n var blue = Math.floor(blueFrac * 255);\n\n if (!('alpha' in rgb_color)) {\n return rgbToCssColor_(red, green, blue);\n }\n\n var alphaFrac = rgb_color.alpha.value || 0.0;\n var rgbParams = [red, green, blue].join(',');\n return ['rgba(', rgbParams, ',', alphaFrac, ')'].join('');\n };\n\n var rgbToCssColor_ = function(red, green, blue) {\n var rgbNumber = new Number((red << 16) | (green << 8) | blue);\n var hexString = rgbNumber.toString(16);\n var missingZeros = 6 - hexString.length;\n var resultBuilder = ['#'];\n for (var i = 0; i < missingZeros; i++) {\n resultBuilder.push('0');\n }\n resultBuilder.push(hexString);\n return resultBuilder.join('');\n };\n\n // ...",
"description": "Represents a color in the RGBA color space. This representation is designed\nfor simplicity of conversion to/from color representations in various\nlanguages over compactness; for example, the fields of this representation\ncan be trivially provided to the constructor of \"java.awt.Color\" in Java; it\ncan also be trivially provided to UIColor's \"+colorWithRed:green:blue:alpha\"\nmethod in iOS; and, with just a little work, it can be easily formatted into\na CSS \"rgba()\" string in JavaScript, as well.\n\nNote: this proto does not carry information about the absolute color space\nthat should be used to interpret the RGB value (e.g. sRGB, Adobe RGB,\nDCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color\nspace.\n\nNote: when color equality needs to be decided, implementations, unless\ndocumented otherwise, will treat two colors to be equal if all their red,\ngreen, blue and alpha values each differ by at most 1e-5.\n\nExample (Java):\n\n import com.google.type.Color;\n\n // ...\n public static java.awt.Color fromProto(Color protocolor) {\n float alpha = protocolor.hasAlpha()\n ? protocolor.getAlpha().getValue()\n : 1.0;\n\n return new java.awt.Color(\n protocolor.getRed(),\n protocolor.getGreen(),\n protocolor.getBlue(),\n alpha);\n }\n\n public static Color toProto(java.awt.Color color) {\n float red = (float) color.getRed();\n float green = (float) color.getGreen();\n float blue = (float) color.getBlue();\n float denominator = 255.0;\n Color.Builder resultBuilder =\n Color\n .newBuilder()\n .setRed(red / denominator)\n .setGreen(green / denominator)\n .setBlue(blue / denominator);\n int alpha = color.getAlpha();\n if (alpha != 255) {\n result.setAlpha(\n FloatValue\n .newBuilder()\n .setValue(((float) alpha) / denominator)\n .build());\n }\n return resultBuilder.build();\n }\n // ...\n\nExample (iOS / Obj-C):\n\n // ...\n static UIColor* fromProto(Color* protocolor) {\n float red = [protocolor red];\n float green = [protocolor green];\n float blue = [protocolor blue];\n FloatValue* alpha_wrapper = [protocolor alpha];\n float alpha = 1.0;\n if (alpha_wrapper != nil) {\n alpha = [alpha_wrapper value];\n }\n return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];\n }\n\n static Color* toProto(UIColor* color) {\n CGFloat red, green, blue, alpha;\n if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) {\n return nil;\n }\n Color* result = [[Color alloc] init];\n [result setRed:red];\n [result setGreen:green];\n [result setBlue:blue];\n if (alpha <= 0.9999) {\n [result setAlpha:floatWrapperWithValue(alpha)];\n }\n [result autorelease];\n return result;\n }\n // ...\n\n Example (JavaScript):\n\n // ...\n\n var protoToCssColor = function(rgb_color) {\n var redFrac = rgb_color.red || 0.0;\n var greenFrac = rgb_color.green || 0.0;\n var blueFrac = rgb_color.blue || 0.0;\n var red = Math.floor(redFrac * 255);\n var green = Math.floor(greenFrac * 255);\n var blue = Math.floor(blueFrac * 255);\n\n if (!('alpha' in rgb_color)) {\n return rgbToCssColor_(red, green, blue);\n }\n\n var alphaFrac = rgb_color.alpha.value || 0.0;\n var rgbParams = [red, green, blue].join(',');\n return ['rgba(', rgbParams, ',', alphaFrac, ')'].join('');\n };\n\n var rgbToCssColor_ = function(red, green, blue) {\n var rgbNumber = new Number((red << 16) | (green << 8) | blue);\n var hexString = rgbNumber.toString(16);\n var missingZeros = 6 - hexString.length;\n var resultBuilder = ['#'];\n for (var i = 0; i < missingZeros; i++) {\n resultBuilder.push('0');\n }\n resultBuilder.push(hexString);\n return resultBuilder.join('');\n };\n\n // ...",
"id": "Color",
"properties": {
"alpha": {
Expand Down
10 changes: 9 additions & 1 deletion src/apis/fcm/v1.ts
Expand Up @@ -56,6 +56,10 @@ export namespace fcm_v1 {
* V1 error format.
*/
'$.xgafv'?: string;
/**
* OAuth access token.
*/
access_token?: string;
/**
* Data format for response.
*/
Expand All @@ -72,6 +76,10 @@ export namespace fcm_v1 {
* API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
*/
key?: string;
/**
* OAuth 2.0 token for the current user.
*/
oauth_token?: string;
/**
* Returns response with indentations and line breaks.
*/
Expand Down Expand Up @@ -301,7 +309,7 @@ export namespace fcm_v1 {
image?: string | null;
}
/**
* Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of &quot;java.awt.Color&quot; in Java; it can also be trivially provided to UIColor&#39;s &quot;+colorWithRed:green:blue:alpha&quot; method in iOS; and, with just a little work, it can be easily formatted into a CSS &quot;rgba()&quot; string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&amp;red green:&amp;green blue:&amp;blue alpha:&amp;alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha &lt;= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!(&#39;alpha&#39; in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(&#39;,&#39;); return [&#39;rgba(&#39;, rgbParams, &#39;,&#39;, alphaFrac, &#39;)&#39;].join(&#39;&#39;); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red &lt;&lt; 16) | (green &lt;&lt; 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = [&#39;#&#39;]; for (var i = 0; i &lt; missingZeros; i++) { resultBuilder.push(&#39;0&#39;); } resultBuilder.push(hexString); return resultBuilder.join(&#39;&#39;); }; // ...
* Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of &quot;java.awt.Color&quot; in Java; it can also be trivially provided to UIColor&#39;s &quot;+colorWithRed:green:blue:alpha&quot; method in iOS; and, with just a little work, it can be easily formatted into a CSS &quot;rgba()&quot; string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&amp;red green:&amp;green blue:&amp;blue alpha:&amp;alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha &lt;= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!(&#39;alpha&#39; in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(&#39;,&#39;); return [&#39;rgba(&#39;, rgbParams, &#39;,&#39;, alphaFrac, &#39;)&#39;].join(&#39;&#39;); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red &lt;&lt; 16) | (green &lt;&lt; 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = [&#39;#&#39;]; for (var i = 0; i &lt; missingZeros; i++) { resultBuilder.push(&#39;0&#39;); } resultBuilder.push(hexString); return resultBuilder.join(&#39;&#39;); }; // ...
*/
export interface Schema$Color {
/**
Expand Down

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