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GoldenEye: Source

About

A total conversion modification of Half-Life 2. We are a fan made artistic recreation, released for free, with a primary goal in mind; To bring the memories and experiences from the original GoldenEye-64 back to life using the Source SDK 2007 Technology. As one of the premier and consistently released HL2 mods, GES has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.

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Current State

The last public release of GES was v4.2.4 on November 10, 2013. This is the legacy code that comprised that release.

Navigating the Code

The main code base for GES is located in the following directories:

  • /game/ges

Third-Party Libraries

GES relies on several third-party libraries during compilation. We have an integrated Python 2.6 interpreter to run our Gameplay Scenarios and AI. To drive this, we use the Boost Python library. To play our music, we utilize FMOD since Valve's internal sound functions do not operate across level transitions.

Contributing

We will accept pull requests and bug reports from anyone. All we ask at this state is to limit your requests to bug fixes and compilation fixes. New capability and major code revisions will not be accepted until further notice.

Code License

GoldenEye: Source original code (files starting with 'ge_') is licensed under the GNU GPL v3. The full license text can be found in LICENSE_GES.

It's important to know that this code is supplied WITH ABSOLUTELY NO WARRANTY WHATSOEVER. We are not responsible for any damages resulting from the use of this code. Please see the license for more information.